BIS fnc carAlarm: Difference between revisions

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m (Text replacement - "| Nothing |x1=" to "|r1= Nothing |x1=")
m (Text replacement - " \| *(\[[a-zA-Z,. ]*\] call ('''|\[\[)?BI(N|S)_fnc_[a-zA-Z]+('''|\]\])?) * \|p1=" to " |s1=$1 |p1=")
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| Play car alarm effect.
| Play car alarm effect.


| [mode, car] call [[BIS_fnc_carAlarm]]
|s1=[mode, car] call [[BIS_fnc_carAlarm]]


|p1= mode: [[String]] - can be one of:
|p1= mode: [[String]] - can be one of:

Revision as of 16:57, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[mode, car] call BIS_fnc_carAlarm
Parameters:
mode: String - can be one of:
  • "init": add "Hit" and "GetIn" event handler on the car
  • "play": play the alarm effect
car: Object - vehicle protected by alarm
Return Value:
Nothing

Examples

Example 1:
["init", myCar] call BIS_fnc_carAlarm;

Additional Information

See also:
Arma 3 Event Handlers

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note