BIS fnc cinemaBorder: Difference between revisions

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m (removed extra whitespace from example)
m (Text replacement - "(\|p[0-9]+ *= *[^(]+\(Optional(, default[^)]*)\) )D([a-z])" to "$1d$3")
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*0 - In
*0 - In
*1 - Out
*1 - Out
|p2= duration: [[Number]] - (Optional, default 1.5) Duration in seconds
|p2= duration: [[Number]] - (Optional, default 1.5) duration in seconds
|p3= sound: [[Boolean]] - (Optional, default [[true]]) Play sound
|p3= sound: [[Boolean]] - (Optional, default [[true]]) Play sound
|p4= view: [[Boolean]] - (Optional, default [[false]]) Lock 1st-person-view
|p4= view: [[Boolean]] - (Optional, default [[false]]) Lock 1st-person-view

Revision as of 13:28, 8 November 2023

Hover & click on the images for description

Description

Description:
Creates cinematic borders. Player cannot move during cutscene.
Execution:
call
Groups:
GUI

Syntax

Syntax:
[mode, duration, sound, view] call BIS_fnc_cinemaBorder
Parameters:
mode: Number - Can be:
  • 0 - In
  • 1 - Out
duration: Number - (Optional, default 1.5) duration in seconds
sound: Boolean - (Optional, default true) Play sound
view: Boolean - (Optional, default false) Lock 1st-person-view
Return Value:
Nothing

Examples

Example 1:
[1, 2, true, true] call BIS_fnc_cinemaBorder;

Additional Information

See also:
disableUserInput userInputDisabled

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Honger - c
Posted on Oct 15, 2022 - 14:43 (UTC)
When cinematic borders are active and player is not provided with any animation, he can abuse the movement lock by vaulting (default button V).