BIS fnc controlPoint isArrive: Difference between revisions

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|game1= arma3
|game1= arma3
|version1= 1.78
|version1= 1.78


Line 11: Line 10:
|s1= [controlPoint] call [[BIS_fnc_controlPoint_isArrive]]
|s1= [controlPoint] call [[BIS_fnc_controlPoint_isArrive]]


|p1= controlPoint: [[Object]] - The control point
|p1= controlPoint: [[Object]] - the control point


|r1= [[Boolean]] - Returns [[true]] if control point is arrive, [[false]] if leave
|r1= [[Boolean]] - returns [[true]] if control point is arrive, [[false]] if leave


|x1= <code>_isArrive = [controlPoint] [[call]] [[BIS_fnc_controlPoint_isArrive]];</code>
|x1= <sqf>private _isArrive = [controlPoint] call BIS_fnc_controlPoint_isArrive;</sqf>


|seealso= [[BIS_fnc_controlPoint_compute]] [[BIS_fnc_controlPoint_computeOwnerKey]] [[BIS_fnc_controlPoint_getOwnerKey]] [[BIS_fnc_controlPoint_setIsArrive]]
|seealso= [[BIS_fnc_controlPoint_compute]] [[BIS_fnc_controlPoint_computeOwnerKey]] [[BIS_fnc_controlPoint_getOwnerKey]] [[BIS_fnc_controlPoint_setIsArrive]]
}}
}}

Latest revision as of 16:51, 8 November 2023

Hover & click on the images for description

Description

Description:
Whether given control point is arrive, not leave.
Execution:
call
Groups:
ControlPoint

Syntax

Syntax:
[controlPoint] call BIS_fnc_controlPoint_isArrive
Parameters:
controlPoint: Object - the control point
Return Value:
Boolean - returns true if control point is arrive, false if leave

Examples

Example 1:
private _isArrive = [controlPoint] call BIS_fnc_controlPoint_isArrive;

Additional Information

See also:
BIS_fnc_controlPoint_compute BIS_fnc_controlPoint_computeOwnerKey BIS_fnc_controlPoint_getOwnerKey BIS_fnc_controlPoint_setIsArrive

Notes

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