BIS fnc dirtEffect: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
m (Text replacement - "<h3 style="display:none">Bottom Section</h3>" to "")
Line 26: Line 26:




<h3 style="display:none">Bottom Section</h3>
 
[[Category:Functions|{{uc:dirtEffect}}]]
[[Category:Functions|{{uc:dirtEffect}}]]


[[Category:{{Name|arma3}}: Functions|{{uc:dirtEffect}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:dirtEffect}}]]

Revision as of 01:50, 18 January 2021

Hover & click on the images for description

Description

Description:
Screen dirt (texture) postprocess. Displays dust PP according to damage obtained from near explosion; takes array from "Explosion" event handler.
Execution:
call
Groups:
Feedback

Syntax

Syntax:
[unit, damage] call BIS_fnc_dirtEffect
Parameters:
unit: Object - who gets the damage. Useless parameter
damage: Number - damage given to unit by explosion
Return Value:
Nothing

Examples

Example 1:
[nil, 0.5] call BIS_fnc_dirtEffect;

Additional Information

See also:
BIS_fnc_bloodEffectBIS_fnc_flamesEffect

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note