BIS fnc dirtEffect: Difference between revisions

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m (Text replacement - "| arma3 |1.00 " to "|game1= arma3 |version1= 1.00 ")
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|x1= <code><nowiki>[</nowiki>[[nil]], 0.5] [[call]] [[BIS_fnc_dirtEffect]];</code>
|x1= <code><nowiki>[</nowiki>[[nil]], 0.5] [[call]] [[BIS_fnc_dirtEffect]];</code>


|seealso= [[BIS_fnc_bloodEffect]], [[BIS_fnc_flamesEffect]]
|seealso= [[BIS_fnc_bloodEffect]] [[BIS_fnc_flamesEffect]]
}}
}}

Revision as of 23:38, 20 January 2022

Hover & click on the images for description

Description

Description:
Screen dirt (texture) postprocess. Displays dust PP according to damage obtained from near explosion; takes array from "Explosion" event handler.
Execution:
call
Groups:
Feedback

Syntax

Syntax:
[unit, damage] call BIS_fnc_dirtEffect
Parameters:
unit: Object - who gets the damage. Useless parameter
damage: Number - damage given to unit by explosion
Return Value:
Nothing

Examples

Example 1:
[nil, 0.5] call BIS_fnc_dirtEffect;

Additional Information

See also:
BIS_fnc_bloodEffect BIS_fnc_flamesEffect

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note