BIS fnc ffvUpdate: Difference between revisions

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m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
Line 16: Line 16:
|x1= <code>if ([[Multiplayer Scripting#Locality|local]] _vehicle) then
|x1= <code>if ([[Multiplayer Scripting#Locality|local]] _vehicle) then
{
{
_vehicle [[animate]] ["Door_1", 1];
_vehicle animate ["Door_1", 1];
_vehicle [[call]] [[BIS_fnc_ffvUpdate]];
_vehicle [[call]] [[BIS_fnc_ffvUpdate]];
};</code>
};</code>

Revision as of 22:37, 12 July 2022

Hover & click on the images for description

Description

Description:
Update Firing From Vehicle feature depending on condition defined in turret's config.
Execution:
call
Groups:
Vehicles

Syntax

Syntax:
vehicle call BIS_fnc_ffvUpdate
Parameters:
vehicle: Object
Return Value:
Nothing

Examples

Example 1:
if (local _vehicle) then { _vehicle animate ["Door_1", 1]; _vehicle call BIS_fnc_ffvUpdate; };

Additional Information

See also:
See also needed

Notes

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