BIS fnc inAngleSector: Difference between revisions

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{{Function|= Comments
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| arma2 |= Game name
|1.00|= Game version
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| <pre>
//------------------
// Purpose: Checks if a position lies within an angle sector
// Arguments: [<center position>,<center angle of sector>,<sector width>,<position>]
// Return: boolean
//
/*
Returns true if <position> lies within the sector defined by <center position>,
<center angle of sector> and <sector width>. Use this function to determine if
a position lies within a certain angle from another position (ie the <center position>).
Example:
[position player,getdir player,30,position enemy_tank] call BIS_fnc_inAngleSector
will return true if the vehicle named enemy_tank is within 30 degrees of where the player is pointing.
*/
// Revision History:
// 09/01/08 0.1 - First cut VBS2
//------------------
</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |= Description
____________________________________________________________________________________________
| <!-- [] call [[BIS_fnc_inAngleSector]]; --> |= Syntax
|p1= |= Parameter 1
| |= Return value
____________________________________________________________________________________________
|x1= <code></code> |=
____________________________________________________________________________________________
| |= See also
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Function Group: Geometry|{{uc:inAngleSector}}]]
[[Category:Functions|{{uc:inAngleSector}}]]
[[Category:{{Name|arma2}}: Functions|{{uc:inAngleSector}}]]
[[Category:{{Name|arma2oa}}: Functions|{{uc:inAngleSector}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:inAngleSector}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:inAngleSector}}]]

Revision as of 17:11, 25 July 2014

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Description

Description:

//------------------
// Purpose: Checks if a position lies within an angle sector
// Arguments: [<center position>,<center angle of sector>,<sector width>,<position>]
// Return: boolean
//
/*
	Returns true if <position> lies within the sector defined by <center position>,
	<center angle of sector> and <sector width>. Use this function to determine if
	a position lies within a certain angle from another position (ie the <center position>). 
	Example:
	[position player,getdir player,30,position enemy_tank] call BIS_fnc_inAngleSector
	will return true if the vehicle named enemy_tank is within 30 degrees of where the player is pointing.
*/
// Revision History:
// 09/01/08 0.1 - First cut VBS2
//------------------


(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

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Only post proven facts here! Add Note

Notes

Bottom Section