BIS fnc indicateBleeding: Difference between revisions
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(page filling. Is this still WIP?) |
Lou Montana (talk | contribs) m (Text replacement - " \|seealso *= *([^ ]*)\[\[BIS fnc ([a-zA-Z0-9_]+)\]\]([^ ]*)" to " |seealso= $1BIS_fnc_$2$3") |
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{{RV|type=function | |||
|game1= arma3 | |||
|version1= 1.00 | |||
| | |gr1= Feedback | ||
| | |descr= Shows a PP effect which indicates bleeding.<br> {{Feature|important|Do not use,WIP!}} | ||
| | |s1= call [[BIS_fnc_indicateBleeding]] | ||
| | |r1= [[Nothing]] ('''BIS_applyPP7''' returns [[true]]) | ||
|x1= <sqf>call BIS_fnc_indicateBleeding;</sqf> | |||
|x1= < | |||
|seealso= [[BIS_fnc_bloodEffect]] | |||
}} | }} | ||
Latest revision as of 18:02, 13 July 2022
Description
Syntax
- Syntax:
- call BIS_fnc_indicateBleeding
- Return Value:
- Nothing (BIS_applyPP7 returns true)
Examples
- Example 1:
- call BIS_fnc_indicateBleeding;
Additional Information
- See also:
- BIS_fnc_bloodEffect
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note