BIS fnc initDisplay: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "|= Game name" to "|Game name=")
m (Text replacement - "<br />" to "<br>")
Line 7: Line 7:
____________________________________________________________________________________________
____________________________________________________________________________________________


| Initialize displays during preStart or init GUI display and run its script.<br />
| Initialize displays during preStart or init GUI display and run its script.<br>
The config class of the display is available in "BIS_fnc_initDisplay_configClass" stored on display:
The config class of the display is available in "BIS_fnc_initDisplay_configClass" stored on display:
<code>_display [[getVariable]] "BIS_fnc_initDisplay_configClass";</code>
<code>_display [[getVariable]] "BIS_fnc_initDisplay_configClass";</code>

Revision as of 13:44, 19 March 2020

Hover & click on the images for description

Description

Description:
Initialize displays during preStart or init GUI display and run its script.
The config class of the display is available in "BIS_fnc_initDisplay_configClass" stored on display: _display getVariable "BIS_fnc_initDisplay_configClass"; Display is also stored in uiNamespace variable with config class name: uiNamespace getVariable "RscAvCamera";
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
parameters call BIS_fnc_initDisplay
Parameters:
parameters: Array
  • [ ] (empty array) - init displays during preStart
  • [mode, params, displayClass, scriptPath]
    • mode: String - mode, can be "onLoad" or "onUnload"
    • params: Array - params passed from onLoad or onUnload UI event handler
    • displayClass: String - Display class, usually to format "RscDisplayXXX"
    • scriptPath: String - script path from CfgScriptPaths
 
Return Value:
Nothing

Examples

Example 1:
["onLoad", _this, "RscDisplayAAR", "GUI"] call (uiNamespace getVariable "BIS_fnc_initDisplay");

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section