BIS fnc interpolateVectorConstant: Difference between revisions

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{{Function|= Comments
{{Function


| arma3 |Game name=
|game1= arma3


|1.78|Game version=
|version1= 1.78


<!---|arg= local |Multiplayer Arguments=--->
<!--|exec= server|=-->


<!---|eff= local |Multiplayer Effects=--->
<!--|arg= local-->


| <pre>/*
<!--|eff= local-->
Author:
Nelson Duarte


Description:
|descr= Interpolates vector to target linearly.
Interpolates vector to target, linearly


Parameters:
|s1= [currentValue, targetValue, delta, interpSpeed] call [[BIS_fnc_interpolateVectorConstant]]
_this: ARRAY
0: ARRAY - The current value
1: ARRAY - The target value
2: SCALAR - The delta time
3: SCALAR - The interpolation speed


Returns:
|p1= currentValue: [[Array]] - The current value
ARRAY
*/</pre>{{placeholder}}<!-- Remove this after fill-in --> |Description=


|[] call [[BIS_fnc_interpolateVectorConstant]]|Syntax=
|p2= targetValue: [[Array]] - The target value


|p1= parameter: Datatype - (Optional, default defValue) description |Parameter 1=
|p3= delta: [[Number]] - (Optional, default 0) The delta time


|Datatype - description|Return value=
|p4= interpSpeed: [[Number]] - (Optional, default 0) The interpolation speed


|x1= <code></code>|Example 1=
|r1= [[Array]] - The interpolated value


|exec= call |Execution=
|x1= <code>[[1,1,1],[20,20,20],0.2,0.1] [[call]] [[BIS_fnc_interpolateVectorConstant]];</code>
 
|exec= call
 
|seealso= [[BIS_fnc_interpolateConstant]] [[BIS_fnc_interpolate]] [[BIS_fnc_interpolateVector]]


| |See also=
}}
}}



Revision as of 13:08, 12 January 2020

{{Function

|game1= arma3

|version1= 1.78



|descr= Interpolates vector to target linearly.

|s1= [currentValue, targetValue, delta, interpSpeed] call BIS_fnc_interpolateVectorConstant

|p1= currentValue: Array - The current value

|p2= targetValue: Array - The target value

|p3= delta: Number - (Optional, default 0) The delta time

|p4= interpSpeed: Number - (Optional, default 0) The interpolation speed

|r1= Array - The interpolated value

|x1= [[1,1,1],[20,20,20],0.2,0.1] call BIS_fnc_interpolateVectorConstant;

|exec= call

|seealso= BIS_fnc_interpolateConstant BIS_fnc_interpolate BIS_fnc_interpolateVector

}}