BIS fnc isUnitVirtual: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " \| *(\[\[[a-zA-Z ]+\]\].+) \|x1=" to " |r1=$1 |x1=") |
Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^-\r\n]+) *- *O([a-z])" to "$1 - o$2") |
||
(10 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{RV|type=function | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 1.00 | |||
|1.00 | |||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| Return if unit is virtual (used for example for Zeus players). | |descr= Return if unit is virtual (used for example for Zeus players). | ||
| [object] call [[BIS_fnc_isUnitVirtual]] | |s1= [object] call [[BIS_fnc_isUnitVirtual]] | ||
|p1= object: [[Object]] - | |p1= object: [[Object]] - object to be turned into virtual unit | ||
|r1=[[Boolean]] - [[true]] if virtual unit | |r1= [[Boolean]] - [[true]] if virtual unit | ||
|x1= < | |x1= <sqf>private _isVirtual = someObject call BIS_fnc_isUnitVirtual;</sqf> | ||
|seealso= [[BIS_fnc_initVirtualUnit]] | |seealso= [[BIS_fnc_initVirtualUnit]] | ||
}} | }} |
Latest revision as of 14:42, 8 November 2023
Description
- Description:
- Return if unit is virtual (used for example for Zeus players).
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [object] call BIS_fnc_isUnitVirtual
- Parameters:
- object: Object - object to be turned into virtual unit
- Return Value:
- Boolean - true if virtual unit
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_initVirtualUnit
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note