BIS fnc moduleFDFadeMarker: Difference between revisions

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|x1= <code>["myMarker", 0.25] [[call]] [[BIS_fnc_moduleFDFadeMarker]];</code> |Example 1=
|x1= <code>["myMarker", 0.25] [[call]] [[BIS_fnc_moduleFDFadeMarker]];</code> |Example 1=


|x2= <code>[[while]] { [[alive]] enemyTank } [[do]]
|x2= <code>[] spawn
{
{
  [[while]] { [[alive]] enemyTank } [[do]]
  {
["tankMarker", 1] [[call]] [[BIS_fnc_moduleFDFadeMarker]];
["tankMarker", 1] [[call]] [[BIS_fnc_moduleFDFadeMarker]];
["tankMarker", 0] [[call]] [[BIS_fnc_moduleFDFadeMarker]];
["tankMarker", 0] [[call]] [[BIS_fnc_moduleFDFadeMarker]];
};</code> |Example 2=
  };
  [[sleep]] 0.05;
};</code>Creates a pulsating marker |Example 2=
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Revision as of 22:40, 2 July 2018

Hover & click on the images for description

Description

Description:
Gradually change the alpha of the given marker.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[markerName, alpha] call BIS_fnc_moduleFDFadeMarker
Parameters:
markerName: String
alpha: Number - wanted marker alpha
Return Value:
Boolean - true when done

Examples

Example 1:
["myMarker", 0.25] call BIS_fnc_moduleFDFadeMarker;
Example 2:
[] spawn { while { alive enemyTank } do { ["tankMarker", 1] call BIS_fnc_moduleFDFadeMarker; ["tankMarker", 0] call BIS_fnc_moduleFDFadeMarker; }; sleep 0.05; };Creates a pulsating marker

Additional Information

See also:
markerAlphasetMarkerAlpha

Notes

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Notes

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