BIS fnc moduleFDFadeMarker: Difference between revisions

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m (Text replacement - " |s1=[" to " |s1= [")
m (Text replacement - "<code>([^<]+)<\/code>" to "<sqf>$1</sqf>")
 
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|x2= Creates a pulsating marker:
|x2= Creates a pulsating marker:
<code>[] spawn  
<sqf>[] spawn  
{
{
while { alive enemyTank } do
while { alive enemyTank } do
Line 30: Line 30:
};
};
["tankMarker", 0] call BIS_fnc_moduleFDFadeMarker;
["tankMarker", 0] call BIS_fnc_moduleFDFadeMarker;
};</code>
};</sqf>


|seealso= [[markerAlpha]] [[setMarkerAlpha]]
|seealso= [[markerAlpha]] [[setMarkerAlpha]]
}}
}}

Latest revision as of 18:11, 13 July 2022

Hover & click on the images for description

Description

Description:
Gradually change the alpha of the given marker.
Execution:
spawn
Groups:
Modules - Firing Drills

Syntax

Syntax:
[markerName, alpha] spawn BIS_fnc_moduleFDFadeMarker
Parameters:
markerName: String
alpha: Number - wanted marker alpha
Return Value:
Boolean - true when done

Examples

Example 1:
["tankMarker", 0.25] spawn BIS_fnc_moduleFDFadeMarker;
Example 2:
Creates a pulsating marker:
[] spawn { while { alive enemyTank } do { ["tankMarker", 1] call BIS_fnc_moduleFDFadeMarker; ["tankMarker", 0] call BIS_fnc_moduleFDFadeMarker; sleep 0.05; }; ["tankMarker", 0] call BIS_fnc_moduleFDFadeMarker; };

Additional Information

See also:
markerAlpha setMarkerAlpha

Notes

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