BIS fnc moduleRespawnInventory: Difference between revisions

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m (Text replacement - "(\| )+\}\}" to "}}")
m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?(call|spawn) \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>")
 
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{{Function
{{RV|type=function


| arma3
|game1= arma3
 
|version1= 1.00
|1.00


|gr1= Respawn
|gr1= Respawn
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|gr2= Modules
|gr2= Modules


| <pre>/*
|descr= <pre>/*


Description:
Description:
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Returns:
Returns:
BOOL
BOOL
*/
*/</pre>
 
</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small>


| <!-- [] call [[BIS_fnc_moduleRespawnInventory]]; -->
{{Wiki|placeholder}}


|p1=
|s1= <!-- [] call [[BIS_fnc_moduleRespawnInventory]] -->


|
|r1=


|x1= <code></code>
|x1= <!-- <sqf>[] call BIS_fnc_moduleRespawnInventory;</sqf> -->


|seealso=
}}
}}
[[Category:Functions|{{uc:moduleRespawnInventory}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:moduleRespawnInventory}}]]

Latest revision as of 14:09, 5 May 2022

Hover & click on the images for description

Description

Description:
/*

	Description:
	Set respawn loadouts a curator can assign to players

	Parameter(s):
		0: OBJECT - curator logic
		1: BOOL - true to make all loadouts availale, false to base them on units the curator can place

	Returns:
	BOOL
*/
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
Execution:
call
Groups:
RespawnModules

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

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