BIS fnc moduleSaveGame: Difference between revisions

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{{Function|Comments=
{{Function


| arma3 |Game name=
| arma3


|1.00|Game version=
|1.00


|gr1= Modules |GROUP1=
|gr1= Modules


|Saves the game. Saving has to be enabled.|Description=
|Saves the game. Saving has to be enabled.


| [nil,nil,activated] call [[BIS_fnc_moduleSaveGame]] |Syntax=
| [nil,nil,activated] call [[BIS_fnc_moduleSaveGame]]


|p1= nil: [[Nothing]] - Not used |Parameter 1=
|p1= nil: [[Nothing]] - Not used


|p2= nil: [[Nothing]] - Not used |Parameter 2=
|p2= nil: [[Nothing]] - Not used


|p3= activated: [[Boolean]] - (Optional, default [[true]]) When [[true]] game will be saved |Parameter 3=
|p3= activated: [[Boolean]] - (Optional, default [[true]]) When [[true]] game will be saved


| [[Boolean]] - Always [[true]] |Return value=
| [[Boolean]] - Always [[true]]




|x1= <code>[[call]] [[BIS_fnc_moduleSaveGame]];</code>|Example 1=
|x1= <code>[[call]] [[BIS_fnc_moduleSaveGame]];</code>




| [[saveGame]], [[BIS_fnc_saveGame]] |See also=
| [[saveGame]], [[BIS_fnc_saveGame]]
}}
}}



Revision as of 00:39, 18 January 2021

Hover & click on the images for description

Description

Description:
Saves the game. Saving has to be enabled.
Execution:
call
Groups:
Modules

Syntax

Syntax:
[nil,nil,activated] call BIS_fnc_moduleSaveGame
Parameters:
nil: Nothing - Not used
nil: Nothing - Not used
activated: Boolean - (Optional, default true) When true game will be saved
Return Value:
Boolean - Always true

Examples

Example 1:
call BIS_fnc_moduleSaveGame;

Additional Information

See also:
saveGameBIS_fnc_saveGame

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

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