BIS fnc moduleSaveGame: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ :\\\-\/|()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
m (Text replacement - " \| *(\[\[[a-zA-Z ]+\]\].+) \|x1=" to " |r1=$1 |x1=")
Line 17: Line 17:
|p3= activated: [[Boolean]] - (Optional, default [[true]]) When [[true]] game will be saved
|p3= activated: [[Boolean]] - (Optional, default [[true]]) When [[true]] game will be saved


| [[Boolean]] - Always [[true]]
|r1=[[Boolean]] - Always [[true]]


|x1= <code>[[call]] [[BIS_fnc_moduleSaveGame]];</code>
|x1= <code>[[call]] [[BIS_fnc_moduleSaveGame]];</code>

Revision as of 21:24, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Modules

Syntax

Syntax:
Syntax needed
Parameters:
nil: Nothing - Not used
nil: Nothing - Not used
activated: Boolean - (Optional, default true) When true game will be saved
Return Value:
Boolean - Always true

Examples

Example 1:
call BIS_fnc_moduleSaveGame;

Additional Information

See also:
saveGameBIS_fnc_saveGame

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note