BIS fnc moduleSaveGame: Difference between revisions

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m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?\[\[(call|spawn)\]\] \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>")
m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3")
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|x1= <sqf>call BIS_fnc_moduleSaveGame;</sqf>
|x1= <sqf>call BIS_fnc_moduleSaveGame;</sqf>


|seealso= [[saveGame]], [[BIS_fnc_saveGame]]
|seealso= [[saveGame]] [[BIS_fnc_saveGame]]
}}
}}

Revision as of 13:53, 1 July 2022

Hover & click on the images for description

Description

Description:
Saves the game. Saving has to be enabled.
Execution:
call
Groups:
Modules

Syntax

Syntax:
[nil,nil,activated] call BIS_fnc_moduleSaveGame
Parameters:
nil: Nothing - Not used
nil: Nothing - Not used
activated: Boolean - (Optional, default true) When true game will be saved
Return Value:
Boolean - Always true

Examples

Example 1:
call BIS_fnc_moduleSaveGame;

Additional Information

See also:
saveGame BIS_fnc_saveGame

Notes

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