BIS fnc neutralizeUnit: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "|= Comments" to "|Comments=")
m (Text replacement - "|= Game version" to "|Game version=")
Line 4: Line 4:
| arma3 |= Game name
| arma3 |= Game name


|1.00|= Game version
|1.00|Game version=
____________________________________________________________________________________________
____________________________________________________________________________________________



Revision as of 23:49, 30 August 2019

Hover & click on the images for description

Description

Description:
Neutralize an object by intrinsic means:
  • soldiers are blown up by mine
  • vehicles are shelled by artillery
  • air units are hit by AA missile
  • underwater units are simply killed.
allowDamage will not prevent the unit getting killed.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
object call BIS_fnc_neutralizeUnit
Parameters:
object: Object
Return Value:
Boolean

Examples

Example 1:
cursorTarget call BIS_fnc_neutralizeUnit;

Additional Information

See also:
setDamageallowDamage

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section