BIS fnc neutralizeUnit: Difference between revisions

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m (Text replacement - "{{Feature|Informative|" to "{{Feature|informative|")
 
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{{Function|Comments=
{{RV|type=function
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| arma3 |Game name=
|game1= arma3
|version1= 1.00


|1.00|Game version=
|gr1= Object Manipulation
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| Neutralize an object by intrinsic means:
|descr= Neutralize an object by intrinsic means:
* soldiers are blown up by mine
* soldiers are blown up by mine
*  vehicles are shelled by artillery
*  vehicles are shelled by artillery
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*  underwater units are simply killed.
*  underwater units are simply killed.


{{Informative|[[allowDamage]] will '''not''' prevent the unit getting killed.}} |DESCRIPTION=
{{Feature|informative|[[allowDamage]] will '''not''' prevent the unit getting killed.}}
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| object call [[BIS_fnc_neutralizeUnit]] |SYNTAX=
|s1= object call [[BIS_fnc_neutralizeUnit]]


|p1= object: [[Object]] |PARAMETER1=
|p1= object: [[Object]]


| [[Boolean]] |RETURNVALUE=
|r1= [[Boolean]]
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|x1= <code>[[cursorTarget]] [[call]] [[BIS_fnc_neutralizeUnit]];</code> |EXAMPLE1=
|x1= <sqf>cursorTarget call BIS_fnc_neutralizeUnit;</sqf>
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| [[setDamage]], [[allowDamage]] |SEEALSO=
|seealso= [[setDamage]] [[allowDamage]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Function Group: Misc|{{uc:neutralizeUnit}}]]
[[Category:Functions|{{uc:neutralizeUnit}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:neutralizeUnit}}]]

Latest revision as of 01:24, 2 February 2024

Hover & click on the images for description

Description

Description:
Neutralize an object by intrinsic means:
  • soldiers are blown up by mine
  • vehicles are shelled by artillery
  • air units are hit by AA missile
  • underwater units are simply killed.
allowDamage will not prevent the unit getting killed.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
object call BIS_fnc_neutralizeUnit
Parameters:
object: Object
Return Value:
Boolean

Examples

Example 1:
cursorTarget call BIS_fnc_neutralizeUnit;

Additional Information

See also:
setDamage allowDamage

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note