BIS fnc neutralizeUnit: Difference between revisions

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*  underwater units are simply killed.
*  underwater units are simply killed.


{{Feature|Informative|[[allowDamage]] will '''not''' prevent the unit getting killed.}}
{{Feature|informative|[[allowDamage]] will '''not''' prevent the unit getting killed.}}


|s1= object call [[BIS_fnc_neutralizeUnit]]
|s1= object call [[BIS_fnc_neutralizeUnit]]
Line 22: Line 22:
|x1= <sqf>cursorTarget call BIS_fnc_neutralizeUnit;</sqf>
|x1= <sqf>cursorTarget call BIS_fnc_neutralizeUnit;</sqf>


|seealso= [[setDamage]], [[allowDamage]]
|seealso= [[setDamage]] [[allowDamage]]
}}
}}

Latest revision as of 01:24, 2 February 2024

Hover & click on the images for description

Description

Description:
Neutralize an object by intrinsic means:
  • soldiers are blown up by mine
  • vehicles are shelled by artillery
  • air units are hit by AA missile
  • underwater units are simply killed.
allowDamage will not prevent the unit getting killed.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
object call BIS_fnc_neutralizeUnit
Parameters:
object: Object
Return Value:
Boolean

Examples

Example 1:
cursorTarget call BIS_fnc_neutralizeUnit;

Additional Information

See also:
setDamage allowDamage

Notes

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