BIS fnc removeStackedEventHandler: Difference between revisions

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| param call [[BIS_fnc_removeStackedEventHandler]]; |= Syntax
| [key, event] call [[BIS_fnc_removeStackedEventHandler]]; |= Syntax


|p1= Key: [[String]] |= Parameter 1
|p1= key: [[String]] - unique identifier |= Parameter 1


|p2= Event: [[String]] |= Parameter 2
|p2= event: [[String]] - event handler type, see [[BIS_fnc_addStackedEventHandler]] |= Parameter 2


| [[Array]] |= Return value
| [[Array]] |= Return value
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| [[BIS fnc addStackedEventHandler]] |= See also
| [[BIS_fnc_addStackedEventHandler]] |= See also


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Revision as of 15:44, 16 February 2014

Hover & click on the images for description

Description

Description:
Remove a stacked event handler.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[key, event] call BIS_fnc_removeStackedEventHandler;
Parameters:
key: String - unique identifier
event: String - event handler type, see BIS_fnc_addStackedEventHandler
Return Value:
Array

Examples

Example 1:
["someId", "onEachFrame"] call BIS_fnc_removeStackedEventHandler;

Additional Information

See also:
BIS_fnc_addStackedEventHandler

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on November 1, 2013
neokika
More info at: http://forums.bistudio.com/showthread.php?167822-Stacked-event-handlers-OnEachFrame-OnPlayerConnected-etc

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