BIS fnc showMarkers: Difference between revisions

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m (Text replacement - "\[\[[cC]ategory:[fF]unctions\|\{\{uc:[a-z A-Z_]*\}\}\]\]" to "")
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{{RV|type=function
{{RV|type=function


| arma3
|game1= arma3
 
|version1= 1.00
|1.00


|gr1= GUI
|gr1= GUI


| Show or hide given markers using fade effect.
|descr= Show or hide given markers using fade effect.


| [action, markers] call [[BIS_fnc_showMarkers]]
|s1= [action, markers] call [[BIS_fnc_showMarkers]]


|p1= action: [[String]] - can be "show" or "hide". Any other value will be ignored.
|p1= action: [[String]] - can be "show" or "hide". Any other value will be ignored.


|p2= markers: [[Array]] of [[String|Strings]] - markers to show/hide
|p2= markers: [[Array]] of [[String]]s - markers to show/hide


| [[Nothing]]
|r1= [[Nothing]]


|x1= <code>["hide", ["respawn_west", "respawn_east"]] [[call]] [[BIS_fnc_showMarkers]];</code>
|x1= <sqf>["hide", ["respawn_west", "respawn_east"]] call BIS_fnc_showMarkers;</sqf>


| [[:Category:Command Group: Markers|Markers command group]]
|seealso= [[:Category:Command Group: Markers|Markers command group]]
}}
}}
[[Category:{{Name|arma3}}: Functions|{{uc:showMarkers}}]]

Latest revision as of 00:38, 13 July 2022

Hover & click on the images for description

Description

Description:
Show or hide given markers using fade effect.
Execution:
call
Groups:
GUI

Syntax

Syntax:
[action, markers] call BIS_fnc_showMarkers
Parameters:
action: String - can be "show" or "hide". Any other value will be ignored.
markers: Array of Strings - markers to show/hide
Return Value:
Nothing

Examples

Example 1:
["hide", ["respawn_west", "respawn_east"]] call BIS_fnc_showMarkers;

Additional Information

See also:
Markers command group

Notes

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