BIS fnc textureVehicleIcon: Difference between revisions

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{{Function|Comments=
{{Function


| arma3 |Game name=
| arma3


|1.00|Game version=
|1.00


|gr1 = Object Manipulation |GROUP1=
|gr1 = Object Manipulation


| Checks whether icon is defined in CfgVehicleIcons and if so, returns the icon. |Description=
| Checks whether icon is defined in CfgVehicleIcons and if so, returns the icon.


| [wantedIcon] call [[BIS_fnc_textureVehicleIcon]] |Syntax=
| [wantedIcon] call [[BIS_fnc_textureVehicleIcon]]


|p1= wantedIcon: [[String]] |Parameter 1=
|p1= wantedIcon: [[String]]


| [[String]] - icon texture path, or ''wantedIcon'' if not found |Return value=
| [[String]] - icon texture path, or ''wantedIcon'' if not found


|x1= <code>_mediTexture = ["iconManMedic"] [[call]] [[BIS_fnc_textureVehicleIcon]];</code> |Example 1=
|x1= <code>_mediTexture = ["iconManMedic"] [[call]] [[BIS_fnc_textureVehicleIcon]];</code>


| [[BIS_fnc_textureMarker]] |See also=
| [[BIS_fnc_textureMarker]]
}}
}}



Revision as of 00:44, 18 January 2021

Hover & click on the images for description

Description

Description:
Checks whether icon is defined in CfgVehicleIcons and if so, returns the icon.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[wantedIcon] call BIS_fnc_textureVehicleIcon
Parameters:
wantedIcon: String
Return Value:
String - icon texture path, or wantedIcon if not found

Examples

Example 1:
_mediTexture = ["iconManMedic"] call BIS_fnc_textureVehicleIcon;

Additional Information

See also:
BIS_fnc_textureMarker

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

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