Eden Editor: Transformation Widget: Difference between revisions

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'''Transformation widget''' is a tool for precise entity manipulation. It consists of a set of color-coded parts, each offering a transformation in a different axis:
* <span style="color: white; background-color:#C42E1A; padding:0.1em;">X</span> - West to East, or local left to right
* <span style="color: white; background-color:#94D138; padding:0.1em;">Y</span> - South to North, or local back to front
* <span style="color: white; background-color:#4285EB; padding:0.1em;">Z</span> - up
Each of the axes can be manipulated by dragging it. The entity icon in the middle can still be used for moving the entity around.


[[File:3den widget translation.png]]
 
[[File:3den widget rotation.png]]
The widget has several variants, between which you can toggle either using the toolbar buttons, or by the keyboard shortcut ''''''.
[[File:3den widget scaling.png]]
 
 
The '''translation widget''' allows you to move an entity along each of its axes.
The vertical mode is ignored, but the surface snap setting is still respected when moving the entity along its Z axis.
 
 
The '''rotation widget''' is used for rotating an entity along each of its axes.
Turning some objects to the side or upside down can lead to unpredictable results once they are simulated in the preview.
 
 
Use the '''area scaling widget''' to change the size of the triggers and the area markers. This widget is only available in the local coordinate space.
 
 
You can chose the reference '''coordinate system''' the widget will use. The entity can be transformed either by world axes (X points to the East), or along its own local axes (X points to the right of the entity).
 
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[[Category:Eden Editor|Transformation Widget]]
[[Category:Eden Editor|Transformation Widget]]
[[Category:Eden Editor: Editing|Transformation Widget]]
[[Category:Eden Editor: Editing|Transformation Widget]]

Revision as of 13:58, 11 February 2016

Transformation widget is a tool for precise entity manipulation. It consists of a set of color-coded parts, each offering a transformation in a different axis:

  • X - West to East, or local left to right
  • Y - South to North, or local back to front
  • Z - up

Each of the axes can be manipulated by dragging it. The entity icon in the middle can still be used for moving the entity around.


The widget has several variants, between which you can toggle either using the toolbar buttons, or by the keyboard shortcut '.


The translation widget allows you to move an entity along each of its axes. The vertical mode is ignored, but the surface snap setting is still respected when moving the entity along its Z axis.


The rotation widget is used for rotating an entity along each of its axes. Turning some objects to the side or upside down can lead to unpredictable results once they are simulated in the preview.


Use the area scaling widget to change the size of the triggers and the area markers. This widget is only available in the local coordinate space.


You can chose the reference coordinate system the widget will use. The entity can be transformed either by world axes (X points to the East), or along its own local axes (X points to the right of the entity).