Enforce Script Highlighter – Extension

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(Add guessClasses parameter)
(guessClasses → noGuess - activate guessing by default)
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* 2022-07-30: "v0" (0.00a), first upload, Syntaxhighlight's C# syntax wrapper
* 2022-07-30: "v0" (0.00a), first upload, Syntaxhighlight's C# syntax wrapper
* 2023-06-15: v0.95, first custom lexer to mimic {{Link|Arma Reforger:Script Editor|Script Editor}}'s colours
* 2023-06-15: v0.95, first custom lexer with {{Link|Arma Reforger:Script Editor|Script Editor}}'s theme
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! Version
! Version
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** {{hl|1= game="armaR"}} (Optional, default {{hl|"armaR"}}) used to define which game links should be used
** {{hl|1= game="armaR"}} (Optional, default {{hl|"armaR"}}) used to define which game links should be used
** {{hl|1= classes="SCR_ClassA SCR_ClassB"}} (case-sensitive) additional classes to be declared (if outside the example)
** {{hl|1= classes="SCR_ClassA SCR_ClassB"}} (case-sensitive) additional classes to be declared (if outside the example)
** {{hl|guessClasses}} to try and ''guess'' unknown token as classes (regex: {{hl|^(SCR_)?E?[A-Z][a-z][A-Za-z0-9_]*$}})
** {{hl|noGuess}} to disable guessing unknown token as classes (regex: {{hl|^(SCR_)?E?[A-Z][a-z][A-Za-z0-9_]*$}}) as false positives can happen - use {{hl|classes}} in that case





Revision as of 22:27, 15 June 2023

Enforce Script Highlighter
Description Highlights Enforce Script code.
Author Lou Montana
Project Start 2022-07-30: Project start
Release Date
  • 2022-07-30: "v0" (0.00a), first upload, Syntaxhighlight's C# syntax wrapper
  • 2023-06-15: v0.95, first custom lexer with Script Editor's theme
Version 0.95

This extension highlights Enforce Script Syntax using Script Editor's theme.


Features

  • Enforce Script Syntax support
  • "Copy code to clipboard" button on hover
  • Enforce Script tag button in the wiki edit toolbar (next to B and I)
  • Options:
    • inline for inline code
    • notrim to remove the auto trim (lines themselves will always be rtrimmed)
    • game="armaR" (Optional, default "armaR") used to define which game links should be used
    • classes="SCR_ClassA SCR_ClassB" (case-sensitive) additional classes to be declared (if outside the example)
    • noGuess to disable guessing unknown token as classes (regex: ^(SCR_)?E?[A-Z][a-z][A-Za-z0-9_]*$) as false positives can happen - use classes in that case


Installation

  • Unzip the directory to wiki/extensions/EnforceScriptHighlighter
  • Add wfLoadExtension( 'EnforceScriptHighlighter' ); to LocalSettings.php
  • There are no settings


Usage

Using <enforce> tags will auto-generate syntax highlighting.

Examples
Code Result
<enforce/>
-no code provided-
<enforce></enforce>
-no code provided-
<enforce> </enforce>
-no code provided-
<enforce>int i = 3;</enforce>
int i = 3;
<enforce>
#ifdef WORKBENCH
class ABC
{
}

class DEF : ABC
{
	// unreachable
	protected static void Print(string text)
	{
		Print(text + 42, LogLevel.NORMAL);
	}
}
#endif
</enforce>
#ifdef WORKBENCH class ABC { } class DEF : ABC { // unreachable protected static void Print(string text) { Print(text + 42, LogLevel.NORMAL); } } #endif
This is <enforce inline>int i = 0; i++;</enforce> absolutely inline.<br>
And here comes another one <enforce inline>float value = 0.001;</enforce> inline text.<br>
And another one <enforce inline>array<string> = {};</enforce>

This is int i = 0; i++; absolutely inline.
And here comes another one float value = 0.001; inline text.
And another one array<string> = {};


Known Issues

Version Issue Report Date Fix Date
0.00a N/A
0.95 N/A
Report issues on Discord, in the #community_wiki channel!