Enforce Script Highlighter – Extension

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(Add more description and examples)
(Add noLinks, Add game possible values, Add examples)
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* [[:Category:Arma_Reforger/Modding/Guidelines/Scripting|Enforce Script Syntax]] support
* [[:Category:Arma_Reforger/Modding/Guidelines/Scripting|Enforce Script Syntax]] support
** Links to game classes using {{hl|enfusion://}} link
** Links to game classes using {{hl|enfusion://}} link
** Auto-detects class/enum declarations in script snippet e.g <enforce inline>class ABC {}; ABC.MyMethod();</enforce>
** Auto-detects class/enum declarations in script snippet e.g <enforce inline>class ABC {} ABC.MyMethod();</enforce>
** Slight styling for {{hl|m_}}/{{hl|s_}} variables, {{hl|ALL_CAPS}} constants
** Slight styling for {{hl|m_}}/{{hl|s_}} variables, {{hl|ALL_CAPS}} constants
* "Copy code to clipboard" button on hover
* "Copy code to clipboard" button on hover
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** {{hl|inline}} for inline code
** {{hl|inline}} for inline code
** {{hl|notrim}} to remove the auto trim (lines themselves will always be rtrimmed)
** {{hl|notrim}} to remove the auto trim (lines themselves will always be rtrimmed)
** {{hl|1= game="armaR"}} (Optional, default per wiki namespace) used to force which game links should be used
** {{hl|1= game="armaR"}} (default per wiki namespace, case-insensitive) used to force which game links should be used - can be one of {{hl|dayz}}, {{hl|armaR}}, {{hl|arma4}}
** {{hl|1= classes="SCR_ClassA SCR_ClassB"}} (case-sensitive) additional classes to be declared (if outside the example)
** {{hl|1= classes="SCR_ClassA SCR_ClassB"}} (case-sensitive) additional classes to be declared (if outside the example)
** {{hl|noGuess}} to disable guessing unknown token as classes as false positives can happen - use {{hl|classes}} in that case<br><!--
** {{hl|noGuess}} to disable guessing unknown token as classes as false positives can happen - use {{hl|classes}} in that case<br><!--
-->Class guess regex: {{hl|^([A-Z][A-Z0-9]{1,7}_)?E?[A-Z][a-z][A-Za-z0-9_]*$}} as per {{Link|Arma Reforger:Scripting: Conventions#Tag|script tag guidelines}}
-->Class guess regex: {{hl|^([A-Z][A-Z0-9]{1,7}_)?E?[A-Z][a-z][A-Za-z0-9_]*$}} as per {{Link|Arma Reforger:Scripting: Conventions#Tag|script tag guidelines}}
** {{hl|noLinks}} to disable class-linking




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|-
|-
| <syntaxhighlight lang="html">
| <syntaxhighlight lang="html">
<enforce>MyClass.Test</enforce>
<enforce game="ofp">string text = "It's OK!"; int a = 42; PlayerBase pb = NULL; RplComponent comp = null;</enforce>
<enforce noGuess>MyClass.MyMethod</enforce>
<enforce game="dayz">string text = "It's OK!"; int a = 42; PlayerBase pb = NULL; RplComponent comp = null;</enforce>
<enforce game="armaR">string text = "It's OK!"; int a = 42; PlayerBase pb = NULL; RplComponent comp = null;</enforce>
<enforce game="arma4">string text = "It's OK!"; int a = 42; PlayerBase pb = NULL; RplComponent comp = null;</enforce>
</syntaxhighlight>
</syntaxhighlight>
| <enforce>MyClass.MyMethod</enforce>
| <enforce game="ofp">string text = "It's OK!"; int a = 42; PlayerBase pb = NULL; RplComponent comp = null;</enforce>
<enforce noGuess>MyClass.MyMethod</enforce>
<enforce game="dayz">string text = "It's OK!"; int a = 42; PlayerBase pb = NULL; RplComponent comp = null;</enforce>
<enforce game="armaR">string text = "It's OK!"; int a = 42; PlayerBase pb = NULL; RplComponent comp = null;</enforce>
<enforce game="arma4">string text = "It's OK!"; int a = 42; PlayerBase pb = NULL; RplComponent comp = null;</enforce>
|-
|-
| <syntaxhighlight lang="html">
| <syntaxhighlight lang="html">
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SCR_jkl v4;
SCR_jkl v4;
</enforce>
</enforce>
|-
| <syntaxhighlight lang="html">
<enforce>MyClass.Test</enforce>
<enforce noGuess>MyClass.MyMethod</enforce>
</syntaxhighlight>
| <enforce>MyClass.MyMethod</enforce>
<enforce noGuess>MyClass.MyMethod</enforce>
|-
| <syntaxhighlight lang="html">
<enforce>RplComponent</enforce>
<enforce noLinks>RplComponent</enforce>
</syntaxhighlight>
| <enforce>RplComponent</enforce>
<enforce noLinks>RplComponent</enforce>
|}
|}



Revision as of 03:27, 17 June 2023

Enforce Script Highlighter
Description Highlights Enforce Script code.
Author Lou Montana
Project Start 2022-07-30: Project start
Release Date
  • 2022-07-30: "v0" (0.00a), first upload, Syntaxhighlight's C# syntax wrapper
  • 2023-06-15: v0.95, first custom lexer with Script Editor's theme
Version 0.95

This extension highlights Enforce Script Syntax using Script Editor's theme.


Features

  • Enforce Script Syntax support
    • Links to game classes using enfusion:// link
    • Auto-detects class/enum declarations in script snippet e.g class ABC {} ABC.MyMethod();
    • Slight styling for m_/s_ variables, ALL_CAPS constants
  • "Copy code to clipboard" button on hover
  • Enforce Script tag button in the wiki edit toolbar (next to B and I)
  • Options:
    • inline for inline code
    • notrim to remove the auto trim (lines themselves will always be rtrimmed)
    • game="armaR" (default per wiki namespace, case-insensitive) used to force which game links should be used - can be one of dayz, armaR, arma4
    • classes="SCR_ClassA SCR_ClassB" (case-sensitive) additional classes to be declared (if outside the example)
    • noGuess to disable guessing unknown token as classes as false positives can happen - use classes in that case
      Class guess regex: ^([A-Z][A-Z0-9]{1,7}_)?E?[A-Z][a-z][A-Za-z0-9_]*$ as per script tag guidelines
    • noLinks to disable class-linking


Installation

  • Unzip the directory to wiki/extensions/EnforceScriptHighlighter
  • Add wfLoadExtension( 'EnforceScriptHighlighter' ); to LocalSettings.php
  • Settings can be found in extension.json:
    • Game-Namespace relationship
    • Game class-link pairs
    • keywords, native types, preprocessor commands, etc.


Usage

Using <enforce> tags will auto-generate syntax highlighting.

Examples
Code Result
<enforce/>
-no code provided-
<enforce></enforce>
-no code provided-
<enforce> </enforce>
-no code provided-
<enforce>int i = 3;</enforce>
int i = 3;
<enforce>
#ifdef WORKBENCH
class ABC
{
}

class DEF : ABC
{
	// unreachable
	protected static void Print(string text)
	{
		Print(text + 42, LogLevel.NORMAL);
	}
}
#endif
</enforce>
#ifdef WORKBENCH class ABC { } class DEF : ABC { // unreachable protected static void Print(string text) { Print(text + 42, LogLevel.NORMAL); } } #endif
This is <enforce inline>int i = 0; i++;</enforce> absolutely inline.<br>
And here comes another one <enforce inline>float value = 0.001;</enforce> inline text.<br>
And another one <enforce inline>array<string> = {};</enforce>

This is int i = 0; i++; absolutely inline.
And here comes another one float value = 0.001; inline text.
And another one array<string> = {};

<enforce notrim>

	Print("Hello there");


</enforce>
Print("Hello there");
<enforce game="ofp">string text = "It's OK!"; int a = 42; PlayerBase pb = NULL; RplComponent comp = null;</enforce>
<enforce game="dayz">string text = "It's OK!"; int a = 42; PlayerBase pb = NULL; RplComponent comp = null;</enforce>
<enforce game="armaR">string text = "It's OK!"; int a = 42; PlayerBase pb = NULL; RplComponent comp = null;</enforce>
<enforce game="arma4">string text = "It's OK!"; int a = 42; PlayerBase pb = NULL; RplComponent comp = null;</enforce>
string text = "It's OK!"; int a = 42; PlayerBase pb = NULL; RplComponent comp = null;

string text = "It's OK!"; int a = 42; PlayerBase pb = NULL; RplComponent comp = null;
string text = "It's OK!"; int a = 42; PlayerBase pb = NULL; RplComponent comp = null;
string text = "It's OK!"; int a = 42; PlayerBase pb = NULL; RplComponent comp = null;

<enforce classes="SCR_abc SCR_jkl v2">
SCR_abc v1;
SCR_def v2;
SCR_ghi v3;
SCR_jkl v4;
</enforce>
SCR_abc v1; SCR_def v2; SCR_ghi v3; SCR_jkl v4;
<enforce>MyClass.Test</enforce>
<enforce noGuess>MyClass.MyMethod</enforce>
MyClass.MyMethod

MyClass.MyMethod

<enforce>RplComponent</enforce>
<enforce noLinks>RplComponent</enforce>

RplComponent


Known Issues

Version Issue Report Date Fix Date
0.00a N/A
0.95 N/A
Report issues on Discord, in the #community_wiki channel!