ParticleTemplates: Difference between revisions

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After this the following commands can then be used.
After this the following commands can then be used.


==BIS Burning Vehicle Fire Look-Alike==
== BIS Burning Vehicle Fire Look-Alike ==
[[Image:PE_BurningVehicleLookAlike.jpg|left|100px]]
[[Image:PE_BurningVehicleLookAlike.jpg|left|100px]]
This one requires 3 particle sources, 1 for the fire and 2 smokes.  They should all be attached to the same object.
This one requires 3 particle sources, 1 for the fire and 2 smokes.  They should all be attached to the same object.
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==Fire==
== Fire ==
[[Image:PE fire.jpg|left|100px]]
[[Image:PE fire.jpg|left|100px]]
  <nowiki>_PS setParticleCircle [0, [0, 0, 0]];</nowiki>
  <nowiki>_PS setParticleCircle [0, [0, 0, 0]];</nowiki>
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==Floating orb==
== Floating orb ==
[[Image:PE_FloatingOrb.jpg|left|100px]]
[[Image:PE_FloatingOrb.jpg|left|100px]]
(this one is actually pretty usefull for figuring out the shapename and associated numbers you want)
(this one is actually pretty usefull for figuring out the shapename and associated numbers you want)
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==Heavy Oily Smoke Small==
== Heavy Oily Smoke Small ==
[[Image:PE_HeavyOilySmokeSmall.jpg|left|100px]]
[[Image:PE_HeavyOilySmokeSmall.jpg|left|100px]]
  <nowiki>_ps setParticleCircle [0, [0, 0, 0]];</nowiki>
  <nowiki>_ps setParticleCircle [0, [0, 0, 0]];</nowiki>
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==Heavy Oily Smoke Medium==
== Heavy Oily Smoke Medium ==
[[Image:PE_HeavyOilySmokeMedium.jpg|left|100px]]
[[Image:PE_HeavyOilySmokeMedium.jpg|left|100px]]
  <nowiki>_ps setParticleCircle [0, [0, 0, 0]];</nowiki>
  <nowiki>_ps setParticleCircle [0, [0, 0, 0]];</nowiki>
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==Heavy Oily Smoke Large==
== Heavy Oily Smoke Large ==
[[Image:PE_HeavyOilySmokeLarge.jpg|left|100px]]
[[Image:PE_HeavyOilySmokeLarge.jpg|left|100px]]
  <nowiki>_ps setParticleCircle [0, [0, 0, 0]];</nowiki>
  <nowiki>_ps setParticleCircle [0, [0, 0, 0]];</nowiki>
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==Light Wood Smoke Small==
== Light Wood Smoke Small ==
[[Image:PE_LightWoodSmokeSmall.jpg|left|100px]]
[[Image:PE_LightWoodSmokeSmall.jpg|left|100px]]
  <nowiki>_ps setParticleCircle [0, [0, 0, 0]];</nowiki>
  <nowiki>_ps setParticleCircle [0, [0, 0, 0]];</nowiki>
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==Light Wood Smoke Medium==
== Light Wood Smoke Medium ==
[[Image:PE_LightWoodSmokeMedium.jpg|left|100px]]
[[Image:PE_LightWoodSmokeMedium.jpg|left|100px]]
  <nowiki>_ps setParticleCircle [0, [0, 0, 0]];</nowiki>
  <nowiki>_ps setParticleCircle [0, [0, 0, 0]];</nowiki>
Line 111: Line 111:




==Light Wood Smoke Large==
== Light Wood Smoke Large ==
[[Image:PE_LightWoodSmokeLarge.jpg|left|100px]]
[[Image:PE_LightWoodSmokeLarge.jpg|left|100px]]
  <nowiki>_ps setParticleCircle [0, [0, 0, 0]];</nowiki>
  <nowiki>_ps setParticleCircle [0, [0, 0, 0]];</nowiki>
Line 121: Line 121:




==Mixed Smoke Small==
== Mixed Smoke Small ==
[[Image:PE_MixedSmokeSmall.jpg|left|100px]]
[[Image:PE_MixedSmokeSmall.jpg|left|100px]]
This one requires 2 particle sources, both smokes.  They should both be attached to the same object.
This one requires 2 particle sources, both smokes.  They should both be attached to the same object.
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==Mixed Smoke Medium==
== Mixed Smoke Medium ==
[[Image:PE_MixedSmokeMedium.jpg|left|100px]]
[[Image:PE_MixedSmokeMedium.jpg|left|100px]]
This one requires 2 particle sources, both smokes.  They should both be attached to the same object.
This one requires 2 particle sources, both smokes.  They should both be attached to the same object.
Line 153: Line 153:




==Mixed Smoke Large==
== Mixed Smoke Large ==
[[Image:PE_MixedSmokeLarge.jpg|left|100px]]
[[Image:PE_MixedSmokeLarge.jpg|left|100px]]
This one requires 2 particle sources, both smokes.  They should both be attached to the same object.
This one requires 2 particle sources, both smokes.  They should both be attached to the same object.
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==Rock Shower==
== Rock Shower ==
[[Image:PE_RockShower.jpg|left|100px]]
[[Image:PE_RockShower.jpg|left|100px]]
  <nowiki>_PS setParticleCircle [0, [0, 0, 0]];</nowiki>
  <nowiki>_PS setParticleCircle [0, [0, 0, 0]];</nowiki>

Revision as of 20:10, 31 January 2021

Template:Outdated

Listed on this page are several basic particle effects, that can be used as they are, or as templates for further customization.

To use these examples a variable named _OBJ has to exist, which points to an in-game object (a Game Logic, for example) to define the location of the effect.

_OBJ = GameLogicOne;

In addition, a particle source has to be defined:

_PS = "#particlesource" createVehicleLocal getpos _OBJ;

After this the following commands can then be used.

BIS Burning Vehicle Fire Look-Alike

PE BurningVehicleLookAlike.jpg

This one requires 3 particle sources, 1 for the fire and 2 smokes. They should all be attached to the same object.

Fire:

_PS1 setParticleCircle [0, [0, 0, 0]];
_PS1 setParticleRandom [0.2, [1, 1, 0], [0.5, 0.5, 0], 1, 0.5, [0, 0, 0, 0], 0, 0];
_PS1 setParticleParams [["\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d", 8, 2, 6], "", "Billboard", 1, 1, [0, 0, 0], [0, 0, 0.5], 1, 1, 0.9, 0.3, [1.5], [[1, 0.7, 0.7, 0.5]], [1], 0, 0, "", "", _obj];
_PS1 setDropInterval 0.03;

Smoke Part 1:

_PS2 setParticleCircle [0, [0, 0, 0]];
_PS2 setParticleRandom [0, [0, 0, 0], [0.33, 0.33, 0], 0, 0.25, [0.05, 0.05, 0.05, 0.05], 0, 0];
_PS2 setParticleParams [["\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d", 8, 0, 1], "", "Billboard", 1, 10, [0, 0, 0.5], [0, 0, 2.9], 1, 1.275, 1, 0.066, [4, 5, 10, 10], [[0.3, 0.3, 0.3, 0.33], [0.4, 0.4, 0.4, 0.33], [0.2, 0.2, 0, 0]], [0, 1], 1, 0, "", "", _obj];
_PS2 setDropInterval 0.5;

Smoke Part 2:

_PS3 setParticleCircle [0, [0, 0, 0]];
_PS3 setParticleRandom [0, [0, 0, 0], [0.5, 0.5, 0], 0, 0.25, [0.05, 0.05, 0.05, 0.05], 0, 0];
_PS3 setParticleParams [["\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d", 8, 3, 1], "", "Billboard", 1, 15, [0, 0, 0.5], [0, 0, 2.9], 1, 1.275, 1, 0.066, [4, 5, 10, 10], [[0.1, 0.1, 0.1, 0.75], [0.4, 0.4, 0.4, 0.5], [1, 1, 1, 0.2]], [0], 1, 0, "", "", _obj];
_PS3 setDropInterval 0.25;

Contributor: ColonelSandersLite


Fire

PE fire.jpg
_PS setParticleCircle [0, [0, 0, 0]];
_PS setParticleRandom [0.2, [ 1, 1, 0], [2, 2, 1], 0.2, 0.2, [0, 0, 0, 0], 0, 0];
_PS setDropInterval 0.05;
_PS setParticleParams [["\ca\data\ParticleEffects\FireAndSmokeAnim\FireAnim", 8, 2, 7], "", "Billboard", 1, 1, [random 0.5, random 0.5, 0], [0, 0, 2], 1, 1, 0.9, 0.3, [4,6],[[1,1,1,0.7],[1,1,1,0.5],[1,1,1,0]], [0,1], 1, 1, "", "", _obj];
_PS1 = "#particlesource" createVehicleLocal getpos _obj;
_PS1 setParticleCircle [0, [0, 0, 0]];
_PS1 setParticleRandom [0.5, [1, 1, 0.4], [0, 0, 4], 0, 0.5, [0, 0, 0, 0], 0, 0];
_PS1 setDropInterval 0.01;
_PS1 setParticleParams [["\ca\data\ParticleEffects\FireAndSmokeAnim\FireAnim", 8, 2, 1], "", "Billboard", 1, 2, [0, random 0.5, random 1], [0, 0, 1], 10, 1, 0.9, 0.3, [1],[[1,1,1,0.5],[1,1,1,0.2],[1,1,1,0]], [0.5,0.5,0], 1, 1, "", "", _obj];

Contributor: Lost [OTK] (simplified, full version here)


Floating orb

PE FloatingOrb.jpg

(this one is actually pretty usefull for figuring out the shapename and associated numbers you want)

_PS setParticleCircle [0, [0, 0, 0]];
_PS setParticleRandom [0, [0, 0, 0], [0, 0, 0], 0, 0, [0, 0, 0, 0], 0, 0];
_PS setParticleParams [["\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d", 8, 3, 1], "", "Billboard", 1, 3.0141, [0, 0, 2], [0, 0, 0], 1, 1.275, 1, 0, [6, 6], [[1, 1, 1, 1], [1, 1, 1, 1], [1, 1, 1, 1]], [1], 1, 0, "", "", _OBJ];
_PS setDropInterval 3.0;

Contributor: ColonelSandersLite


Heavy Oily Smoke Small

PE HeavyOilySmokeSmall.jpg
_ps setParticleCircle [0, [0, 0, 0]];
_ps setParticleRandom [0, [0.25, 0.25, 0], [0.2, 0.2, 0], 0, 0.25, [0, 0, 0, 0.1], 0, 0];
_ps setParticleParams [["\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d", 8, 1, 8], "", "Billboard", 1, 8, [0, 0, 0], [0, 0, 1.5], 0, 10, 7.9, 0.066, [1, 3, 6], [[0.1, 0.1, 0.1, 1], [0.25, 0.25, 0.25, 0.5], [0.5, 0.5, 0.5, 0]], [0.125], 1, 0, "", "", _OBJ];
_ps setDropInterval 0.05;

Contributor: ColonelSandersLite


Heavy Oily Smoke Medium

PE HeavyOilySmokeMedium.jpg
_ps setParticleCircle [0, [0, 0, 0]];
_ps setParticleRandom [0, [0.25, 0.25, 0], [0.2, 0.2, 0], 0, 0.25, [0, 0, 0, 0.1], 0, 0];
_ps setParticleParams [["\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d", 8, 1, 8], "", "Billboard", 1, 8, [0, 0, 0], [0, 0, 2.5], 0, 10, 7.9, 0.066, [2, 6, 12], [[0.1, 0.1, 0.1, 1], [0.25, 0.25, 0.25, 0.5], [0.5, 0.5, 0.5, 0]], [0.125], 1, 0, "", "", _OBJ];
_ps setDropInterval 0.1;

Contributor: ColonelSandersLite


Heavy Oily Smoke Large

PE HeavyOilySmokeLarge.jpg
_ps setParticleCircle [0, [0, 0, 0]];
_ps setParticleRandom [0, [0.5, 0.5, 0], [0.2, 0.2, 0], 0, 0.25, [0, 0, 0, 0.1], 0, 0];
_ps setParticleParams [["\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d", 8, 1, 6], "", "Billboard", 1, 8, [0, 0, 0], [0, 0, 4.5], 0, 10, 7.9, 0.5, [4, 12, 20], [[0.1, 0.1, 0.1, 0.8], [0.25, 0.25, 0.25, 0.5], [0.5, 0.5, 0.5, 0]], [0.125], 1, 0, "", "", _OBJ];
_ps setDropInterval 0.1;

Contributor: ColonelSandersLite


Light Wood Smoke Small

PE LightWoodSmokeSmall.jpg
_ps setParticleCircle [0, [0, 0, 0]];
_ps setParticleRandom [0, [0.25, 0.25, 0], [0.2, 0.2, 0], 0, 0.25, [0, 0, 0, 0.1], 0, 0];
_ps setParticleParams [["\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d", 8, 3, 1], "", "Billboard", 1, 8, [0, 0, 0], [0, 0, 1.5], 0, 10, 7.9, 0.066, [1, 3, 6], [[0.5, 0.5, 0.5, 0.15], [0.75, 0.75, 0.75, 0.075], [1, 1, 1, 0]], [0.125], 1, 0, "", "", _OBJ];
_ps setDropInterval 0.05;

Contributor: ColonelSandersLite


Light Wood Smoke Medium

PE LightWoodSmokeMedium.jpg
_ps setParticleCircle [0, [0, 0, 0]];
_ps setParticleRandom [0, [0.25, 0.25, 0], [0.2, 0.2, 0], 0, 0.25, [0, 0, 0, 0.1], 0, 0];
_ps setParticleParams [["\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d", 8, 3, 1], "", "Billboard", 1, 8, [0, 0, 0], [0, 0, 2.5], 0, 10, 7.9, 0.066, [2, 6, 12], [[0.5, 0.5, 0.5, 0.3], [0.75, 0.75, 0.75, 0.15], [1, 1, 1, 0]], [0.125], 1, 0, "", "", _OBJ];
_ps setDropInterval 0.1;

Contributor: ColonelSandersLite


Light Wood Smoke Large

PE LightWoodSmokeLarge.jpg
_ps setParticleCircle [0, [0, 0, 0]];
_ps setParticleRandom [0, [0.5, 0.5, 0], [0.2, 0.2, 0], 0, 0.25, [0, 0, 0, 0.1], 0, 0];
_ps setParticleParams [["\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d", 8, 3, 1], "", "Billboard", 1, 8, [0, 0, 0], [0, 0, 4.5], 0, 10, 7.9, 0.5, [4, 12, 20], [[0.5, 0.5, 0.5, 0.5], [0.75, 0.75, 0.75, 0.25], [1, 1, 1, 0]], [0.125], 1, 0, "", "", _OBJ];
_ps setDropInterval 0.1;

Contributor: ColonelSandersLite


Mixed Smoke Small

PE MixedSmokeSmall.jpg

This one requires 2 particle sources, both smokes. They should both be attached to the same object.

_ps1 setParticleCircle [0, [0, 0, 0]];
_ps1 setParticleRandom [0, [0.25, 0.25, 0], [0.2, 0.2, 0], 0, 0.25, [0, 0, 0, 0.1], 0, 0];
_ps1 setParticleParams [["\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d", 8, 1, 8], "", "Billboard", 1, 8, [0, 0, 0], [0, 0, 1.5], 0, 10, 7.9, 0.066, [1, 3, 6], [[0.2, 0.2, 0.2, 0.45], [0.35, 0.35, 0.35, 0.225], [0.5, 0.5, 0.5, 0]], [0.125], 1, 0, "", "", _OBJ];
_ps1 setDropInterval 0.1;
_ps2 setParticleCircle [0, [0, 0, 0]];
_ps2 setParticleRandom [0, [0.25, 0.25, 0], [0.2, 0.2, 0], 0, 0.25, [0, 0, 0, 0.1], 0, 0];
_ps2 setParticleParams [["\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d", 8, 3, 1], "", "Billboard", 1, 8, [0, 0, 0], [0, 0, 1.5], 0, 10, 7.9, 0.066, [1, 3, 6], [[0.33, 0.33, 0.33, 0.8], [0.66, 0.66, 0.66, 0.4], [1, 1, 1, 0]], [0.125], 1, 0, "", "", _OBJ];
_ps2 setDropInterval 0.1;

Contributor: ColonelSandersLite


Mixed Smoke Medium

PE MixedSmokeMedium.jpg

This one requires 2 particle sources, both smokes. They should both be attached to the same object.

_ps1 setParticleCircle [0, [0, 0, 0]];
_ps1 setParticleRandom [0, [0.25, 0.25, 0], [0.2, 0.2, 0], 0, 0.25, [0, 0, 0, 0.1], 0, 0];
_ps1 setParticleParams [["\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d", 8, 1, 8], "", "Billboard", 1, 8, [0, 0, 0], [0, 0, 2.5], 0, 10, 7.9, 0.066, [2, 6, 12], [[0.2, 0.2, 0.2, 0.3], [0.35, 0.35, 0.35, 0.2], [0.5, 0.5, 0.5, 0]], [0.125], 1, 0, "", "", _OBJ];
_ps1 setDropInterval 0.2;
_ps2 setParticleCircle [0, [0, 0, 0]];
_ps2 setParticleRandom [0, [0.25, 0.25, 0], [0.2, 0.2, 0], 0, 0.25, [0, 0, 0, 0.1], 0, 0];
_ps2 setParticleParams [["\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d", 8, 3, 1], "", "Billboard", 1, 8, [0, 0, 0], [0, 0, 2.5], 0, 10, 7.9, 0.066, [2, 6, 12], [[0.33, 0.33, 0.33, 0.8], [0.66, 0.66, 0.66, 0.4], [1, 1, 1, 0]], [0.125], 1, 0, "", "", _OBJ];
_ps2 setDropInterval 0.2;

Contributor: ColonelSandersLite


Mixed Smoke Large

PE MixedSmokeLarge.jpg

This one requires 2 particle sources, both smokes. They should both be attached to the same object.

_ps1 setParticleCircle [0, [0, 0, 0]];
_ps1 setParticleRandom [0, [0.4, 0.4, 0], [0.4, 0.4, 0], 0, 0.25, [0, 0, 0, 0.1], 0, 0];
_ps1 setParticleParams [["\ca\data\particleeffects\fireandsmokeanim\smokeanim.p3d", 8, 1, 6], "", "billboard", 1, 8, [0, 0, 0], [0, 0, 4.5], 0, 10, 7.9, 0.5, [4, 12, 20], [[0.2, 0.2, 0.2, 0.3], [0.35, 0.35, 0.35, 0.2], [0.5, 0.5, 0.5, 0]], [0.125], 1, 0, "", "", _OBJ];
_ps1 setDropInterval 0.2;
_ps2 setParticleCircle [0, [0, 0, 0]];
_ps2 setParticleRandom [0, [0.4, 0.4, 0], [0.4, 0.4, 0], 0, 0.25, [0, 0, 0, 0.1], 0, 0];
_ps2 setParticleParams [["\ca\data\particleeffects\fireandsmokeanim\smokeanim.p3d", 8, 3, 1], "", "billboard", 1, 8, [0, 0, 0], [0, 0, 4.5], 0, 10, 7.9, 0.5, [4, 12, 20], [[0.33, 0.33, 0.33, 0.8], [0.66, 0.66, 0.66, 0.4], [1, 1, 1, 0]], [0.125], 1, 0, "", "", _OBJ];
_ps2 setDropInterval 0.2;

Contributor: ColonelSandersLite


Rock Shower

PE RockShower.jpg
_PS setParticleCircle [0, [0, 0, 0]];
_PS setParticleRandom [0, [10, 10, 0], [0.25, 0.25, 0], 0, 1.5, [0, 0, 0, 0], 0, 0];
_PS setParticleParams [["\Ca\Data\ParticleEffects\Pstone\Pstone.p3d", 8, 3, 1], "", "SpaceObject", 1, 10, [0, 0, 30], [0, 0, -2], 1, 10, 1, 0.2, [2, 2], [[1, 1, 1 ,1], [1, 1, 1, 1], [1, 1, 1, 1]], [0, 1], 1, 0, "", "", _OBJ];
_PS setDropInterval 0.04;

Contributor: ColonelSandersLite