ParticleTemplates: Difference between revisions

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(Modified my contributions to link to my user page.)
Line 10: Line 10:
  _PS setParticleParams [["\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d", 8, 1, 1], "", "Billboard", 1, 10, [0, 0, 0], [0, 0, 0.5], 0, 10, 7.9, 0.02, [0.75, 0.75], [[0.1, 0.1, 0.1 ,1], [0.25, 0.25, 0.25, 0.5], [0.5, 0.5, 0.5, 0]], [0, 1], 1, 0, "", "", _OBJ];
  _PS setParticleParams [["\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d", 8, 1, 1], "", "Billboard", 1, 10, [0, 0, 0], [0, 0, 0.5], 0, 10, 7.9, 0.02, [0.75, 0.75], [[0.1, 0.1, 0.1 ,1], [0.25, 0.25, 0.25, 0.5], [0.5, 0.5, 0.5, 0]], [0, 1], 1, 0, "", "", _OBJ];
  _PS setDropInterval 0.03;
  _PS setDropInterval 0.03;
Contributor: '''ColonelSandersLite'''
Contributor: [[User:ColonelSandersLite|ColonelSandersLite]]


<br clear=all />
<br clear=all />
Line 19: Line 19:
  _PS setParticleParams [["\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d", 8, 1, 1], "", "Billboard", 1, 12.5, [0, 0, 0], [0, 0, 0.75], 0, 10, 7.9, 0.075, [1.2, 1.2], [[0.1, 0.1, 0.1 ,1], [0.25, 0.25, 0.25, 0.5], [0.5, 0.5, 0.5, 0]], [0, 1], 1, 0, "", "", _OBJ];
  _PS setParticleParams [["\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d", 8, 1, 1], "", "Billboard", 1, 12.5, [0, 0, 0], [0, 0, 0.75], 0, 10, 7.9, 0.075, [1.2, 1.2], [[0.1, 0.1, 0.1 ,1], [0.25, 0.25, 0.25, 0.5], [0.5, 0.5, 0.5, 0]], [0, 1], 1, 0, "", "", _OBJ];
  _PS setDropInterval 0.03;
  _PS setDropInterval 0.03;
Contributor: '''ColonelSandersLite'''
Contributor: [[User:ColonelSandersLite|ColonelSandersLite]]




Line 29: Line 29:
  _PS setParticleParams [["\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d", 8, 5, 0], "", "Billboard", 1, 13, [0, 0, 0], [0, 0, 0.75], 0, 10, 7.9, 0.075, [2, 2], [[0.1, 0.1, 0.1 ,1], [0.25, 0.25, 0.25, 0.5], [0.5, 0.5, 0.5, 0]], [0, 1], 1, 0, "", "", _OBJ];
  _PS setParticleParams [["\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d", 8, 5, 0], "", "Billboard", 1, 13, [0, 0, 0], [0, 0, 0.75], 0, 10, 7.9, 0.075, [2, 2], [[0.1, 0.1, 0.1 ,1], [0.25, 0.25, 0.25, 0.5], [0.5, 0.5, 0.5, 0]], [0, 1], 1, 0, "", "", _OBJ];
  _PS setDropInterval 0.03;
  _PS setDropInterval 0.03;
Contributor: '''ColonelSandersLite'''
Contributor: [[User:ColonelSandersLite|ColonelSandersLite]]




Line 39: Line 39:
  _PS setParticleParams [["\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d", 8, 5, 1], "", "Billboard", 1, 7, [0, 0, 0], [0, 0, 0], 1, 1.2, 1, 0.1, [2, 2], [[0.7, 0.7, 0.7 ,0.4], [0.5, 0.5, 0.5, 0.2], [0.2, 0.2, 0.2, 0]], [0, 1], 1, 0, "", "", _OBJ];
  _PS setParticleParams [["\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d", 8, 5, 1], "", "Billboard", 1, 7, [0, 0, 0], [0, 0, 0], 1, 1.2, 1, 0.1, [2, 2], [[0.7, 0.7, 0.7 ,0.4], [0.5, 0.5, 0.5, 0.2], [0.2, 0.2, 0.2, 0]], [0, 1], 1, 0, "", "", _OBJ];
  _PS setDropInterval 0.04;
  _PS setDropInterval 0.04;
Contributor: '''ColonelSandersLite'''
Contributor: [[User:ColonelSandersLite|ColonelSandersLite]]




Line 49: Line 49:
  _PS setParticleParams [["\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d", 8, 5, 1], "", "Billboard", 1, 10, [0, 0, 0], [0, 0, 0], 1, 1.2, 1, 0.1, [3.5, 3.5], [[0.7, 0.7, 0.7 ,0.4], [0.5, 0.5, 0.5, 0.2], [0.2, 0.2, 0.2, 0]], [0, 1], 1, 0, "", "", _OBJ];
  _PS setParticleParams [["\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d", 8, 5, 1], "", "Billboard", 1, 10, [0, 0, 0], [0, 0, 0], 1, 1.2, 1, 0.1, [3.5, 3.5], [[0.7, 0.7, 0.7 ,0.4], [0.5, 0.5, 0.5, 0.2], [0.2, 0.2, 0.2, 0]], [0, 1], 1, 0, "", "", _OBJ];
  _PS setDropInterval 0.04;
  _PS setDropInterval 0.04;
Contributor: '''ColonelSandersLite'''
Contributor: [[User:ColonelSandersLite|ColonelSandersLite]]




Line 59: Line 59:
  _PS setParticleParams [["\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d", 8, 5, 1], "", "Billboard", 1, 13, [0, 0, 0], [0, 0, 0.5], 1, 1.2, 1, 0.1, [5, 5], [[0.7, 0.7, 0.7 ,0.4], [0.5, 0.5, 0.5, 0.2], [0.2, 0.2, 0.2, 0]], [0, 1], 1, 0, "", "", _OBJ];
  _PS setParticleParams [["\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d", 8, 5, 1], "", "Billboard", 1, 13, [0, 0, 0], [0, 0, 0.5], 1, 1.2, 1, 0.1, [5, 5], [[0.7, 0.7, 0.7 ,0.4], [0.5, 0.5, 0.5, 0.2], [0.2, 0.2, 0.2, 0]], [0, 1], 1, 0, "", "", _OBJ];
  _PS setDropInterval 0.04;
  _PS setDropInterval 0.04;
Contributor: '''ColonelSandersLite'''
Contributor: [[User:ColonelSandersLite|ColonelSandersLite]]




Line 69: Line 69:
  _PS setParticleParams [["\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d", 8, 3, 1], "", "Billboard", 1, 5, [0, 0, 0], [0, 0, 0.05], 1, 1.2, 1, 0.2, [2, 2], [[1, 1, 1 ,0.4], [1, 1, 1, 0.2], [1, 1, 1, 0]], [0, 1], 1, 0, "", "", _OBJ];
  _PS setParticleParams [["\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d", 8, 3, 1], "", "Billboard", 1, 5, [0, 0, 0], [0, 0, 0.05], 1, 1.2, 1, 0.2, [2, 2], [[1, 1, 1 ,0.4], [1, 1, 1, 0.2], [1, 1, 1, 0]], [0, 1], 1, 0, "", "", _OBJ];
  _PS setDropInterval 0.04;
  _PS setDropInterval 0.04;
Contributor: '''ColonelSandersLite'''
Contributor: [[User:ColonelSandersLite|ColonelSandersLite]]




Line 79: Line 79:
  _PS setParticleParams [["\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d", 8, 3, 1], "", "Billboard", 1, 10, [0, 0, 0], [0, 0, 0.05], 1, 1.2, 1, 0.2, [4, 4], [[1, 1, 1 ,0.4], [1, 1, 1, 0.2], [1, 1, 1, 0]], [0, 1], 1, 0, "", "", _OBJ];
  _PS setParticleParams [["\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d", 8, 3, 1], "", "Billboard", 1, 10, [0, 0, 0], [0, 0, 0.05], 1, 1.2, 1, 0.2, [4, 4], [[1, 1, 1 ,0.4], [1, 1, 1, 0.2], [1, 1, 1, 0]], [0, 1], 1, 0, "", "", _OBJ];
  _PS setDropInterval 0.04;
  _PS setDropInterval 0.04;
Contributor: '''ColonelSandersLite'''
Contributor: [[User:ColonelSandersLite|ColonelSandersLite]]




Line 89: Line 89:
  _PS setParticleParams [["\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d", 8, 3, 1], "", "Billboard", 1, 15, [0, 0, 0], [0, 0, 0.05], 1, 1.2, 1, 0.2, [6, 6], [[1, 1, 1 ,0.4], [1, 1, 1, 0.2], [1, 1, 1, 0]], [0, 1], 1, 0, "", "", _OBJ];
  _PS setParticleParams [["\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d", 8, 3, 1], "", "Billboard", 1, 15, [0, 0, 0], [0, 0, 0.05], 1, 1.2, 1, 0.2, [6, 6], [[1, 1, 1 ,0.4], [1, 1, 1, 0.2], [1, 1, 1, 0]], [0, 1], 1, 0, "", "", _OBJ];
  _PS setDropInterval 0.04;
  _PS setDropInterval 0.04;
Contributor: '''ColonelSandersLite'''
Contributor: [[User:ColonelSandersLite|ColonelSandersLite]]




Line 100: Line 100:
  _PS setParticleParams [["\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d", 8, 3, 1], "", "Billboard", 1, 1, [0, 0, 6], [0, 0, 0], 1, 1.275, 1, 0, [6, 6], [[1, 1, 1 ,1], [1, 1, 1, 1], [1, 1, 1, 1]], [0, 1], 1, 0, "", "", _OBJ];
  _PS setParticleParams [["\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d", 8, 3, 1], "", "Billboard", 1, 1, [0, 0, 6], [0, 0, 0], 1, 1.275, 1, 0, [6, 6], [[1, 1, 1 ,1], [1, 1, 1, 1], [1, 1, 1, 1]], [0, 1], 1, 0, "", "", _OBJ];
  _PS setDropInterval 0.1;
  _PS setDropInterval 0.1;
Contributor: '''ColonelSandersLite'''
Contributor: [[User:ColonelSandersLite|ColonelSandersLite]]




Line 110: Line 110:
  _PS setParticleParams [["\Ca\Data\ParticleEffects\Pstone\Pstone.p3d", 8, 3, 1], "", "SpaceObject", 1, 10, [0, 0, 30], [0, 0, -2], 1, 10, 1, 0.2, [2, 2], [[1, 1, 1 ,1], [1, 1, 1, 1], [1, 1, 1, 1]], [0, 1], 1, 0, "", "", _OBJ];
  _PS setParticleParams [["\Ca\Data\ParticleEffects\Pstone\Pstone.p3d", 8, 3, 1], "", "SpaceObject", 1, 10, [0, 0, 30], [0, 0, -2], 1, 10, 1, 0.2, [2, 2], [[1, 1, 1 ,1], [1, 1, 1, 1], [1, 1, 1, 1]], [0, 1], 1, 0, "", "", _OBJ];
  _PS setDropInterval 0.04;
  _PS setDropInterval 0.04;
Contributor: '''ColonelSandersLite'''
Contributor: [[User:ColonelSandersLite|ColonelSandersLite]]

Revision as of 03:07, 22 March 2007

Introduction

Listed on this page are several basic particle effects, that can be used as they are, or as templates for further customization.


Heavy Oily Smoke Small

PE HeavyOilySmokeSmall.jpg
_PS setParticleCircle [0, [0, 0, 0]];
_PS setParticleRandom [0, [0, 0, 0], [0.075, 0.075, 0], 0, 0.25, [0, 0, 0, 0.1], 0, 0];
_PS setParticleParams [["\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d", 8, 1, 1], "", "Billboard", 1, 10, [0, 0, 0], [0, 0, 0.5], 0, 10, 7.9, 0.02, [0.75, 0.75], [[0.1, 0.1, 0.1 ,1], [0.25, 0.25, 0.25, 0.5], [0.5, 0.5, 0.5, 0]], [0, 1], 1, 0, "", "", _OBJ];
_PS setDropInterval 0.03;

Contributor: ColonelSandersLite


Heavy Oily Smoke Medium

PE HeavyOilySmokeMedium.jpg
_PS setParticleCircle [0, [0, 0, 0]];
_PS setParticleRandom [0, [0.25, 0.25, 0], [0.175, 0.175, 0], 0, 0.25, [0, 0, 0, 0.1], 0, 0];
_PS setParticleParams [["\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d", 8, 1, 1], "", "Billboard", 1, 12.5, [0, 0, 0], [0, 0, 0.75], 0, 10, 7.9, 0.075, [1.2, 1.2], [[0.1, 0.1, 0.1 ,1], [0.25, 0.25, 0.25, 0.5], [0.5, 0.5, 0.5, 0]], [0, 1], 1, 0, "", "", _OBJ];
_PS setDropInterval 0.03;

Contributor: ColonelSandersLite



Heavy Oily Smoke Large

PE HeavyOilySmokeLarge.jpg
_PS setParticleCircle [0, [0, 0, 0]];
_PS setParticleRandom [0, [0.25, 0.25, 0], [0.33, 0.33, 0], 0, 0.25, [0, 0, 0, 0.1], 0, 0];
_PS setParticleParams [["\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d", 8, 5, 0], "", "Billboard", 1, 13, [0, 0, 0], [0, 0, 0.75], 0, 10, 7.9, 0.075, [2, 2], [[0.1, 0.1, 0.1 ,1], [0.25, 0.25, 0.25, 0.5], [0.5, 0.5, 0.5, 0]], [0, 1], 1, 0, "", "", _OBJ];
_PS setDropInterval 0.03;

Contributor: ColonelSandersLite



Mixed Smoke Small

PE MixedSmokeSmall.jpg
_PS setParticleCircle [0, [0, 0, 0]];
_PS setParticleRandom [0, [1, 1, 0], [0.33, 0.33, 0], 0, 0.25, [0.05, 0.05, 0.05, 0.05], 0, 0];
_PS setParticleParams [["\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d", 8, 5, 1], "", "Billboard", 1, 7, [0, 0, 0], [0, 0, 0], 1, 1.2, 1, 0.1, [2, 2], [[0.7, 0.7, 0.7 ,0.4], [0.5, 0.5, 0.5, 0.2], [0.2, 0.2, 0.2, 0]], [0, 1], 1, 0, "", "", _OBJ];
_PS setDropInterval 0.04;

Contributor: ColonelSandersLite



Mixed Smoke Medium

PE MixedSmokeMedium.jpg
_PS setParticleCircle [0, [0, 0, 0]];
_PS setParticleRandom [0, [1.75, 1.75, 0], [0.54, 0.54, 0], 0, 0.25, [0.05, 0.05, 0.05, 0.05], 0, 0];
_PS setParticleParams [["\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d", 8, 5, 1], "", "Billboard", 1, 10, [0, 0, 0], [0, 0, 0], 1, 1.2, 1, 0.1, [3.5, 3.5], [[0.7, 0.7, 0.7 ,0.4], [0.5, 0.5, 0.5, 0.2], [0.2, 0.2, 0.2, 0]], [0, 1], 1, 0, "", "", _OBJ];
_PS setDropInterval 0.04;

Contributor: ColonelSandersLite



Mixed Smoke Large

PE MixedSmokeLarge.jpg
_PS setParticleCircle [0, [0, 0, 0]];
_PS setParticleRandom [0, [2.5, 2.5, 0], [0.75, 0.75, 0], 0, 0, [0.05, 0.05, 0.05, 0.05], 0, 0];
_PS setParticleParams [["\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d", 8, 5, 1], "", "Billboard", 1, 13, [0, 0, 0], [0, 0, 0.5], 1, 1.2, 1, 0.1, [5, 5], [[0.7, 0.7, 0.7 ,0.4], [0.5, 0.5, 0.5, 0.2], [0.2, 0.2, 0.2, 0]], [0, 1], 1, 0, "", "", _OBJ];
_PS setDropInterval 0.04;

Contributor: ColonelSandersLite



Light Wood Smoke Small

PE LightWoodSmokeSmall.jpg
_PS setParticleCircle [0, [0, 0, 0]];
_PS setParticleRandom [0, [1, 1, 0], [0.5, 0.5, 2], 0, 0.25, [0.05, 0.05, 0.05, 0.05], 0, 0];
_PS setParticleParams [["\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d", 8, 3, 1], "", "Billboard", 1, 5, [0, 0, 0], [0, 0, 0.05], 1, 1.2, 1, 0.2, [2, 2], [[1, 1, 1 ,0.4], [1, 1, 1, 0.2], [1, 1, 1, 0]], [0, 1], 1, 0, "", "", _OBJ];
_PS setDropInterval 0.04;

Contributor: ColonelSandersLite



Light Wood Smoke Medium

PE LightWoodSmokeMedium.jpg
_PS setParticleCircle [0, [0, 0, 0]];
_PS setParticleRandom [0, [3, 3, 0], [1, 1, 2], 0, 0.5, [0.05, 0.05, 0.05, 0.05], 0, 0];
_PS setParticleParams [["\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d", 8, 3, 1], "", "Billboard", 1, 10, [0, 0, 0], [0, 0, 0.05], 1, 1.2, 1, 0.2, [4, 4], [[1, 1, 1 ,0.4], [1, 1, 1, 0.2], [1, 1, 1, 0]], [0, 1], 1, 0, "", "", _OBJ];
_PS setDropInterval 0.04;

Contributor: ColonelSandersLite



Light Wood Smoke Large

PE LightWoodSmokeLarge.jpg
_PS setParticleCircle [0, [0, 0, 0]];
_PS setParticleRandom [0, [5, 5, 0], [1, 1, 2], 0, 0.5, [0.05, 0.05, 0.05, 0.05], 0, 0];
_PS setParticleParams [["\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d", 8, 3, 1], "", "Billboard", 1, 15, [0, 0, 0], [0, 0, 0.05], 1, 1.2, 1, 0.2, [6, 6], [[1, 1, 1 ,0.4], [1, 1, 1, 0.2], [1, 1, 1, 0]], [0, 1], 1, 0, "", "", _OBJ];
_PS setDropInterval 0.04;

Contributor: ColonelSandersLite



Floating orb

PE FloatingOrb.jpg

(this one is actually pretty usefull for figuring out the shapename and associated numbers you want)

_PS setParticleCircle [0, [0, 0, 0]];
_PS setParticleRandom [0, [0, 0, 0], [0, 0, 0], 0, 0, [0, 0, 0, 0], 0, 0];
_PS setParticleParams [["\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d", 8, 3, 1], "", "Billboard", 1, 1, [0, 0, 6], [0, 0, 0], 1, 1.275, 1, 0, [6, 6], [[1, 1, 1 ,1], [1, 1, 1, 1], [1, 1, 1, 1]], [0, 1], 1, 0, "", "", _OBJ];
_PS setDropInterval 0.1;

Contributor: ColonelSandersLite



Rock Shower

PE RockShower.jpg
_PS setParticleCircle [0, [0, 0, 0]];
_PS setParticleRandom [0, [10, 10, 0], [0.25, 0.25, 0], 0, 1.5, [0, 0, 0, 0], 0, 0];
_PS setParticleParams [["\Ca\Data\ParticleEffects\Pstone\Pstone.p3d", 8, 3, 1], "", "SpaceObject", 1, 10, [0, 0, 30], [0, 0, -2], 1, 10, 1, 0.2, [2, 2], [[1, 1, 1 ,1], [1, 1, 1, 1], [1, 1, 1, 1]], [0, 1], 1, 0, "", "", _OBJ];
_PS setDropInterval 0.04;

Contributor: ColonelSandersLite