Real Virtuality: Difference between revisions

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=Versions=
__NOTOC__
The different versions of the engine are as follows:
The different versions of the engine are as follows:


===Real Virtuality 1===
===Real Virtuality 1===
 
* {{GameCategory|ofp||y}}: 1.00 - 1.46
* '''[[:Category:Operation Flashpoint|OFP: Cold Was Crisis]]''': 1.00 - 1.46
* {{GameCategory|ofpr||y}}: 1.75-1.96
* '''[[:Category:Operation Flashpoint|OFP: Resistance]]''': 1.75-1.96
* [[:Category:Virtual Battlespace|Virtual Battlespace 1]]: 1.75-2.12.14
* '''[[:Category:Virtual Battlespace|VBS1]]''' : 1.75-2.12.14


===Real Virtuality 2===
===Real Virtuality 2===
 
* {{GameCategory|ofpe||y}}: 2.85
* '''[[:Category:Operation Flashpoint: Elite|OFP: Elite]]''': 2.85
* {{GameCategory|arma1||y}}: 5089 - 5151 - 5163 (See also [[ArmA: Version_History#Build_numbers|build numbers]])
* '''[[Armed Assault|ArmA: Armed Assault]]''': 5089 - 5151 - 5163 (See also [[ArmA: Version_History#Build_numbers|build numbers]])
* [[:Category:Virtual Battlespace|Virtual Battlespace 2]]: 1.19.5630
* '''[[:Category:Virtual Battlespace|VBS2]]''': 1.19.5630
* [[:Category:Virtual Battlespace|Virtual Battlespace 2 VTK]]: undetermined  
* '''[[:Category:Virtual Battlespace|VBS2 VTK]]''': undetermined  


===Real Virtuality 3===
===Real Virtuality 3===
 
* {{GameCategory|arma2||y}}: 57270 (v1.00) - 74450 (v1.08) (See also [[Arma_2:_Version_History#Build_Numbers|build numbers]])
*'''[[{{arma2}}]]''': 57270 (v1.00) - 74450 (v1.08) (See also [[Arma_2:_Version_History#Build_Numbers|build numbers]])
* {{GameCategory|arma2oa||y}} 70996 (v1.50) - 76134 (v1.56) (See also [[Arma 2: Operation Arrowhead: Version History#Build Numbers|build numbers]])
*'''[[{{arma2oa}}]]''': 70996 (v1.50) - 76134 (v1.56) (See also [[Arma 2: Operation Arrowhead: Version History#Build Numbers|build numbers]])
* {{GameCategory|tkoh||y}}
*'''[[Take On Helicopters]]'''


===Real Virtuality 4===
===Real Virtuality 4===
 
* {{GameCategory|arma3||y}}
*'''[[{{arma3}}]]'''


[[Category:Projects]]
[[Category:Projects]]

Revision as of 23:15, 30 December 2020

Introduction

The engine behind all Bohemia games is called "Real Virtuality" (also previously referred to as "Poseidon"). It is responsible for handling the graphics, physics, scripting and the user interface.


The different versions of the engine are as follows:

Real Virtuality 1

Real Virtuality 2

Real Virtuality 3

Real Virtuality 4