Real Virtuality: Difference between revisions

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* {{GameCategory|ofp|link=y}}: 1.00 - 1.46
* {{GameCategory|ofp|link=y}}: 1.00 - 1.46
* {{GameCategory|ofpr|link=y}}: 1.75-1.96
* {{GameCategory|ofpr|link=y}}: 1.75-1.96
* [[:Category:Virtual Battlespace|Virtual Battlespace 1]]: 1.75-2.12.14
* Virtual Battlespace 1: 1.75-2.12.14


===Real Virtuality 2===
===Real Virtuality 2===
* {{GameCategory|ofpe|link=y}}: 2.85
* {{GameCategory|ofpe|link=y}}: 2.85
* {{GameCategory|arma1|link=y}}: 5089 - 5151 - 5163 (See also [[ArmA: Version_History#Build_numbers|build numbers]])
* {{GameCategory|arma1|link=y}}: 5089 - 5151 - 5163 (See also [[ArmA: Version_History#Build_numbers|build numbers]])
* [[:Category:Virtual Battlespace|Virtual Battlespace 2]]: 1.19.5630
* Virtual Battlespace 2: 1.19.5630
* [[:Category:Virtual Battlespace|Virtual Battlespace 2 VTK]]: undetermined
* Virtual Battlespace 2: VTK


===Real Virtuality 3===
===Real Virtuality 3===

Revision as of 10:28, 12 January 2021

Introduction

The engine behind all Bohemia games is called "Real Virtuality" (also previously referred to as "Poseidon"). It is responsible for handling the graphics, physics, scripting and the user interface.


The different versions of the engine are as follows:

Real Virtuality 1

Real Virtuality 2

Real Virtuality 3

Real Virtuality 4