Real Virtuality: Difference between revisions

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m (→‎Real Virtuality 1: fixed link to ofpr)
m (Text replacement - " (={2,})([^ = ])(.*)([^ = ])(={2,}) * " to " $1 $2$3$4 $5 ")
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The different versions of the engine are as follows:
The different versions of the engine are as follows:


===Real Virtuality 1===
=== Real Virtuality 1 ===
* {{GameCategory|ofp|link=y}}: 1.00 - 1.46
* {{GameCategory|ofp|link=y}}: 1.00 - 1.46
* [[Operation Flashpoint: Resistance]]: 1.75-1.96
* [[Operation Flashpoint: Resistance]]: 1.75-1.96
* Virtual Battlespace 1: 1.75-2.12.14
* Virtual Battlespace 1: 1.75-2.12.14


===Real Virtuality 2===
=== Real Virtuality 2 ===
* {{GameCategory|ofpe|link=y}}: 2.85
* {{GameCategory|ofpe|link=y}}: 2.85
* {{GameCategory|arma1|link=y}}: 5089 - 5151 - 5163 (See also [[ArmA: Version_History#Build_numbers|build numbers]])
* {{GameCategory|arma1|link=y}}: 5089 - 5151 - 5163 (See also [[ArmA: Version_History#Build_numbers|build numbers]])
Line 18: Line 18:
* Virtual Battlespace 2: VTK
* Virtual Battlespace 2: VTK


===Real Virtuality 3===
=== Real Virtuality 3 ===
* {{GameCategory|arma2|link=y}}: 57270 (v1.00) - 74450 (v1.08) (See also [[Arma_2:_Version_History#Build_Numbers|build numbers]])
* {{GameCategory|arma2|link=y}}: 57270 (v1.00) - 74450 (v1.08) (See also [[Arma_2:_Version_History#Build_Numbers|build numbers]])
* {{GameCategory|arma2oa|link=y}} 70996 (v1.50) - 76134 (v1.56) (See also [[Arma 2: Operation Arrowhead: Version History#Build Numbers|build numbers]])
* {{GameCategory|arma2oa|link=y}} 70996 (v1.50) - 76134 (v1.56) (See also [[Arma 2: Operation Arrowhead: Version History#Build Numbers|build numbers]])
* {{GameCategory|tkoh|link=y}}
* {{GameCategory|tkoh|link=y}}


===Real Virtuality 4===
=== Real Virtuality 4 ===
* {{GameCategory|arma3|link=y}}
* {{GameCategory|arma3|link=y}}


[[Category:Projects]]
[[Category:Projects]]

Revision as of 20:06, 31 January 2021

Introduction

The engine behind all Bohemia games is called "Real Virtuality" (also previously referred to as "Poseidon"). It is responsible for handling the graphics, physics, scripting and the user interface.


The different versions of the engine are as follows:

Real Virtuality 1

Real Virtuality 2

Real Virtuality 3

Real Virtuality 4