Real Virtuality: Difference between revisions

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=Introduction=
The engine behind most [[Bohemia Interactive]] games is called "Real Virtuality" (also previously referred to as "[[Poseidon]]").
The engine behind all Bohemia games is called "Real Virtuality" (also previously referred to as "[[Poseidon]]").
It is responsible for handling the graphics, physics, scripting and the user interface.
It is responsible for handling the graphics, physics, scripting and the user interface.


=Versions=
The different versions of the engine are as follows:
The different versions of the engine are as follows:


* '''[[:Category:Operation Flashpoint|OFP: Cold Was Crisis]]''': 1.00 - 1.46
=== Real Virtuality 1 ===
* '''[[:Category:Operation Flashpoint|OFP: Resistance]]''': 1.75-1.96
* {{GameCategory|ofp|link=y}}: 1.00 - 1.46
* '''[[:Category:Virtual Battlespace|VBS1]]''' : 1.75-1.99
* [[Operation Flashpoint: Resistance]]: 1.75-1.96
* '''[[:Category:Operation Flashpoint: Elite|OFP: Elite]]''': 2.85
* Virtual Battlespace 1: 1.75-2.12.14
* '''[[Armed Assault|ArmA: Armed Assault]]''': 5089 - 5151 -
 
* '''[[:Category:Virtual Battlespace|VBS2]]''': undetermined
=== Real Virtuality 2 ===
* {{GameCategory|ofpe|link=y}}: 2.85
* {{GameCategory|arma1|link=y}}: 5089 - 5151 - 5163 (See also [[ArmA: Version_History#Build_numbers|build numbers]])
* Virtual Battlespace 2: 1.19.5630
* Virtual Battlespace 2: VTK
 
=== Real Virtuality 3 ===
* {{GameCategory|arma2|link=y}}: 57270 (v1.00) - 74450 (v1.08) (See also [[Arma_2:_Version_History#Build_Numbers|build numbers]])
* {{GameCategory|arma2oa|link=y}} 70996 (v1.50) - 76134 (v1.56) (See also [[Arma 2: Operation Arrowhead: Version History#Build Numbers|build numbers]])
* {{GameCategory|tkoh|link=y}}
 
=== Real Virtuality 4 ===
* {{GameCategory|arma3|link=y}}


[[Category:Projects]]
[[Category:Projects]]
__NOTOC__

Latest revision as of 14:55, 26 April 2021

The engine behind most Bohemia Interactive games is called "Real Virtuality" (also previously referred to as "Poseidon"). It is responsible for handling the graphics, physics, scripting and the user interface.

The different versions of the engine are as follows:

Real Virtuality 1

Real Virtuality 2

Real Virtuality 3

Real Virtuality 4