Event Handlers – ArmA: Armed Assault Talk

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(Init event addition)
 
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There are more advanced issues regarding the timing of events. In particular init events and the init.sqs and the init field of the mission editor. But I'm not sure this is within the scope of the wiki? [[User:UNN|UNN]] 21:56, 10 October 2006 (CEST)
There are more advanced issues regarding the timing of events. In particular init events and the init.sqs and the init field of the mission editor. But I'm not sure this is within the scope of the wiki? [[User:UNN|UNN]] 21:56, 10 October 2006 (CEST)
:Well, I would suggest to add this information as it is quite important to now - e.g. that infantry init-evs don't get fired when they start inside of a vehicle and that they fire each time the specific infantrytype is getting out of a vehicle. I was one of those persons who had to find it out by myself which took me some time I could have used much better when that info was available easily ;) --[[User:TeRp|TeRp]] 02:22, 11 October 2006 (CEST)

Revision as of 02:22, 11 October 2006

It might be worth mentioning that the Init event is also call when an object based on class man, exits a vehicle?

There are more advanced issues regarding the timing of events. In particular init events and the init.sqs and the init field of the mission editor. But I'm not sure this is within the scope of the wiki? UNN 21:56, 10 October 2006 (CEST)

Well, I would suggest to add this information as it is quite important to now - e.g. that infantry init-evs don't get fired when they start inside of a vehicle and that they fire each time the specific infantrytype is getting out of a vehicle. I was one of those persons who had to find it out by myself which took me some time I could have used much better when that info was available easily ;) --TeRp 02:22, 11 October 2006 (CEST)