effectiveCommander – Talk

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on the other hand, the following script, runs slower (~ 0.01 ms) but will return the effective commander immediately:
on the other hand, the following script, runs slower (~ 0.01 ms) but will return the effective commander immediately:
  where ''vehicle'' is the same object as for effectiveCommander ''vehicle''  
  where ''vehicle'' is the same object as for effectiveCommander ''vehicle''  
<code>
<pre>
''vehicle'' call {
''vehicle'' call {
   if (!(typeof _this isKindOf "air")) exitWith {  
   if (!(typeof _this isKindOf "air")) exitWith {  
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_commandingUnit
_commandingUnit
  };
  };
</code>
</pre>

Revision as of 06:32, 11 April 2016

This command doesn't return the effective commander immediately. when this unit dies, it takes few second to make change. on the other hand, the following script, runs slower (~ 0.01 ms) but will return the effective commander immediately:

where vehicle is the same object as for effectiveCommander vehicle 
''vehicle'' call {
  if (!(typeof _this isKindOf "air")) exitWith { 
    call {
      if (alive commander _this) exitWith {_commandingUnit = commander _this};
      if (alive gunner _this) exitWith {_commandingUnit = gunner _this};
       _commandingUnit = driver _this};
    };
    _commandingUnit = driver _this;
_commandingUnit
 };