supportInfo – Talk

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==Locations==
The use of the asterisk with this command does not seem to work in {{arma2}}. --[[User:Ceeeb|Ceeeb]] 05:26, 20 February 2010 (CET)
Here are some interesting new commands (in 1.08 hotfix) found using this command. Locations are the markings on the game map for things like town names, peak heights of hills, forest type icons, lighthouses, etc. This info is just my findings, nothing official or thoroughly tested:
 
*b:LOCATION setType STRING
: Can be used to change the type of location. Types are defined in CfgLocationTypes. Eg: "RockArea","VegetationVineyard".
*b:LOCATION setVariable ARRAY
: Same as [[setVariable]].
*b:LOCATION attachObject OBJECT
: Attach location to an object, it's location will automatically update on the map. This does not seem to affect the locations position. Attach to [[objNull]] to detach from an object.
*b:LOCATION setImportance SCALAR
: Importance probably controls which location shall be drawn on the map in case of overlap. Values defined in CfgLocationTypes in the config range from 1 (not-important) to 7 (important).
*b:CONTROL drawLocation LOCATION
: not tested
*b:LOCATION setName STRING
: similar to [[setVehicleVarName]]. The use of these commands is beyond me.
*b:LOCATION getVariable STRING
: same as [[getVariable]]
*b:ARRAY in LOCATION
: check if position is within location's area. Area is based on it's attached position. A non-trigger spatial test!
*b:LOCATION setSize ARRAY
: set the location's area size, [x,y]. Map visual representation of location does not change.
*b:LOCATION setText STRING
: set's the triggers text. Used for text based location types.
*b:LOCATION setDirection SCALAR
: equivalent to [[setMarkerDir]]. I assume it rotates the location area. Map visual representation of location does not rotate.
*b:LOCATION setPosition ARRAY
: similar to [[setPos]]. Locations seem to have a 3D position.
*b:LOCATION setRectangular BOOL
: presumably locations are ellipses if they are not rectangular. No effect on map visuals.
*b:LOCATION setSide SIDE
: No idea what impact this has. MP testing required.
*u:nearestLocations ARRAY
: return nearest locations to a position array. Syntax is ''nearestLocations [positionArray,[locationType,locationType2,...],searchRadius]''
*u:rectangular LOCATION
: return location's shape
*u:type LOCATION
: returns location's type.
*u:locationPosition LOCATION
: return location's actual location, works with attached object.
*u:name LOCATION
: return location's name.
*u:attachedObject LOCATION
: return the object a location is attached to.
*u:size LOCATION
: return location's size array [x,y]
*u:text LOCATION
: return location's text.
u:direction LOCATION
: return location's direction. This does not change with the direction of an attached object.
*u:createLocation ARRAY
: create a new location. returns the location. syntax is ''_myLocation = createLocation [locationType,positionArray,sizeX,sizeY]''
*u:deleteLocation LOCATION
: delete a location.
*u:side LOCATION
: return location's side
*u:nearestLocation ARRAY
: return the nearest location to a given position array of a given type. syntax = nearestLocation [positionArray,locationType]
*u:importance LOCATION
: return location's importance value.
*u:position LOCATION
: return location's position. If location is attached to an object, the returned value is the location's position if it were not attached to an object.
 
This info needs a proper home. --[[User:Ceeeb|Ceeeb]] 11:07, 23 November 2007 (CET)

Latest revision as of 20:19, 18 July 2022

The use of the asterisk with this command does not seem to work in Arma 2. --Ceeeb 05:26, 20 February 2010 (CET)