terminate – Talk

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Revision as of 12:52, 11 January 2023 by Lou Montana (talk | contribs) (Text replacement - "<code>" to "<code style="display: block">")
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Changed scriptName to scriptHandle since it suggested that following code should work: _code = { scriptName "foobar"; waitUntil { player sideChat str time } }; [] spawn _code; sleep 1; hint "stopping"; terminate "foobar"; // does NOT terminate anything --Worldeater 15:45, 18 June 2009 (CEST)