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Weapon Animation/Adding bipod functionality

Introduction

This guide is for adding bipod to a weapon which doesn't inherit it from another prefab. It assumes you already have the weapon setup, animated in all other aspects and solely focus on the bipod.

Prefab setup

Start with adding two new deployment points under SCR_WeaponAttachmentsStorageComponent. Click the + twice. The first point will be our rotation point with the bipods folded and the second point will be used to define the points with the aimpoint down. Here we can also adjust the placement of the hands.

Add new Deployment points under the SCR_WeaponAttachmentsStorageComponent