R3vo/Sandbox1 – User

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= IFS Module Variables and Values =SPE_IFS_ArtyActive - true
= IFS Module Variables and Values =
SPE_IFS_Amount - 10
{| class="wikitable sortable"
SPE_IFS_AmountMultiplier - [[1,1,1],[0,1,1]]
|-
SPE_IFS_Acc - 2
! Variable !! Value
SPE_IFS_CounterBatteryFireIsPriority - true
|-
SPE_IFS_AllowMortarsAgainstTanks - false
| SPE_IFS_ArtyActive || true
SPE_IFS_CASActive - true
|-
SPE_IFS_FOClass - ["spe_us_rangers_radioman","spe_us_rangers_sniper","spe_us_radioman","spe_us_sniper","spe_fr_sniper","spe_fr_radioman","spe_ger_radioman","spe_ger_scout_assist_squadlead","spe_ger_scout_ober_grenadier","spe_ger_scout_lieutenant","spe_ger_scout_mgunner2","spe_ger_scout_mgunner","spe_ger_scout_ober_rifleman","spe_ger_scout_rifleman","spe_ger_scout_squadlead","spe_ger_scout_sniper","spe_sturmtrooper_radioman","spe_sturmtrooper_sniper"]
| SPE_IFS_Amount || 6
SPE_IFS_AcceptedRadioBackpacks - ["b_spe_ger_radio","b_spe_us_radio","b_spe_us_radio_alt","b_spe_us_radio_packboard","b_spe_us_radio_packboard_light"]
|-
SPE_IFS_AvailableCalls - [[1,1,1],[2,2,2],[3,3,3],[4,4,4]]
| SPE_IFS_AmountMultiplier || [[1,1,1],[0.33,0.5,1]]
SPE_IFS_ArtyAvailability_Side - [EAST,WEST,GUER]
|-
SPE_IFS_CASAvailability_Side - [EAST,WEST,GUER]
| SPE_IFS_Acc || 2
SPE_IFS_RequestedMortarAmount - 6
|-
SPE_IFS_RequestedHeavyArtyAmount - 6
| SPE_IFS_CounterBatteryFireIsPriority || true
SPE_IFS_RequestedMortarSpread - 100
|-
SPE_IFS_RequestedHeavyArtySpread - 150
| SPE_IFS_AllowMortarsAgainstTanks || false
SPE_IFS_RequestedMortarETA - 15
|-
SPE_IFS_RequestedHeavyArtyETA - 30
| SPE_IFS_CASActive || true
SPE_IFS_DSAvailability_Side - [EAST,WEST,GUER]
|-
SPE_IFS_DS_CheckFriendlyFire - false
| SPE_IFS_FOClass || ["spe_us_rangers_radioman","spe_us_rangers_sniper","spe_us_radioman","spe_us_sniper","spe_fr_sniper","spe_fr_radioman","spe_ger_radioman","spe_ger_scout_assist_squadlead","spe_ger_scout_ober_grenadier","spe_ger_scout_lieutenant","spe_ger_scout_mgunner2","spe_ger_scout_mgunner","spe_ger_scout_ober_rifleman","spe_ger_scout_rifleman","spe_ger_scout_squadlead","spe_ger_scout_sniper","spe_sturmtrooper_radioman","spe_sturmtrooper_sniper"]
SPE_IFS_IncomingNotificationRange - 300
|-
SPE_IFS_IncomingMarkRange - 1000
| SPE_IFS_AcceptedRadioBackpacks || ["b_spe_ger_radio","b_spe_us_radio","b_spe_us_radio_alt","b_spe_us_radio_packboard","b_spe_us_radio_packboard_light"]
SPE_IFS_AllowAdvancedHints - true
|-
| SPE_IFS_AvailableCalls || [[-1,-1,-1],[-1,-1,-1],[-1,-1,-1],[-1,-1,-1]]
|-
| SPE_IFS_ArtyAvailability_Side || [EAST,WEST,GUER]
|-
| SPE_IFS_CASAvailability_Side || [EAST,WEST,GUER]
|-
| SPE_IFS_RequestedMortarAmount || 6
|-
| SPE_IFS_RequestedHeavyArtyAmount || 6
|-
| SPE_IFS_RequestedMortarSpread || 100
|-
| SPE_IFS_RequestedHeavyArtySpread || 150
|-
| SPE_IFS_RequestedMortarETA || 15
|-
| SPE_IFS_RequestedHeavyArtyETA || 30
|-
| SPE_IFS_DSAvailability_Side || [EAST,WEST,GUER]
|-
| SPE_IFS_DS_CheckFriendlyFire || false
|-
| SPE_IFS_IncomingNotificationRange || 300
|-
| SPE_IFS_IncomingMarkRange || 1000
|-
| SPE_IFS_AllowAdvancedHints || true
|-
|}


= AIS Module Variables and Values =SPE_AddSpawnedGroups - true
= AIS Module Variables and Values =
SPE_OurSide - GUER
{| class="wikitable sortable"
SPE_AffectOurSide - false
|-
SPE_Active_Flee - true
! Variable !! Value
SPE_Active_Surrender - true
|-
SPE_PermanentShockProb - 0.1
| SPE_AddSpawnedGroups || true
SPE_RFS_POWWalkTimer - 60
|-
SPE_NonCombatantKillsAllowed - false
| SPE_OurSide || GUER
SPE_CleanUp_Distances_Retreating - N/A
|-
SPE_CleanUp_Distances_Surrendered - N/A
| SPE_AffectOurSide || false
SPE_CleanUp_Distances_Panicked - N/A
|-
SPE_CrowdPsyche - false
| SPE_Active_Flee || true
SPE_Active_Unstuck - true
|-
SPE_Unstuck_HiddenOnly - false
| SPE_Active_Surrender || true
SPE_DoHideBlockingFoliage - true
|-
SPE_DoHandleBlockingStuff - true
| SPE_PermanentShockProb || 0.1
SPE_Active_TweakAI - true
|-
SPE_Active_InfoSharing - true
| SPE_RFS_POWWalkTimer || 60
SPE_Active_TweakAI_Rearm - true
|-
SPE_DoDiamondInCombat - true
| SPE_NonCombatantKillsAllowed || false
SPE_DoCatchUp - true
|-
SPE_DoManTurrets - true
| SPE_CleanUp_Distances || [520,520,-1]
SPE_DoReliableEmbarking - false
|-
SPE_ReliableEmbarking - [EAST,WEST,GUER,CIV]
| SPE_CrowdPsyche || false
SPE_DoTweakDisembarkInCombat - false
|-
SPE_DoLeaveFootmobilesBehind - true
| SPE_Active_Unstuck || true
|-
| SPE_Unstuck_HiddenOnly || false
|-
| SPE_DoHideBlockingFoliage || true
|-
| SPE_DoHandleBlockingStuff || true
|-
| SPE_Active_TweakAI || true
|-
| SPE_Active_InfoSharing || true
|-
| SPE_Active_TweakAI_Rearm || true
|-
| SPE_DoDiamondInCombat || true
|-
| SPE_DoCatchUp || true
|-
| SPE_DoManTurrets || true
|-
| SPE_DoReliableEmbarking || false
|-
| SPE_ReliableEmbarking || []
|-
| SPE_DoTweakDisembarkInCombat || false
|-
| SPE_DoLeaveFootmobilesBehind || true
|-
|}

Revision as of 12:26, 29 July 2023

IFS Module Variables and Values

Variable Value
SPE_IFS_ArtyActive true
SPE_IFS_Amount 6
SPE_IFS_AmountMultiplier [[1,1,1],[0.33,0.5,1]]
SPE_IFS_Acc 2
SPE_IFS_CounterBatteryFireIsPriority true
SPE_IFS_AllowMortarsAgainstTanks false
SPE_IFS_CASActive true
SPE_IFS_FOClass ["spe_us_rangers_radioman","spe_us_rangers_sniper","spe_us_radioman","spe_us_sniper","spe_fr_sniper","spe_fr_radioman","spe_ger_radioman","spe_ger_scout_assist_squadlead","spe_ger_scout_ober_grenadier","spe_ger_scout_lieutenant","spe_ger_scout_mgunner2","spe_ger_scout_mgunner","spe_ger_scout_ober_rifleman","spe_ger_scout_rifleman","spe_ger_scout_squadlead","spe_ger_scout_sniper","spe_sturmtrooper_radioman","spe_sturmtrooper_sniper"]
SPE_IFS_AcceptedRadioBackpacks ["b_spe_ger_radio","b_spe_us_radio","b_spe_us_radio_alt","b_spe_us_radio_packboard","b_spe_us_radio_packboard_light"]
SPE_IFS_AvailableCalls [[-1,-1,-1],[-1,-1,-1],[-1,-1,-1],[-1,-1,-1]]
SPE_IFS_ArtyAvailability_Side [EAST,WEST,GUER]
SPE_IFS_CASAvailability_Side [EAST,WEST,GUER]
SPE_IFS_RequestedMortarAmount 6
SPE_IFS_RequestedHeavyArtyAmount 6
SPE_IFS_RequestedMortarSpread 100
SPE_IFS_RequestedHeavyArtySpread 150
SPE_IFS_RequestedMortarETA 15
SPE_IFS_RequestedHeavyArtyETA 30
SPE_IFS_DSAvailability_Side [EAST,WEST,GUER]
SPE_IFS_DS_CheckFriendlyFire false
SPE_IFS_IncomingNotificationRange 300
SPE_IFS_IncomingMarkRange 1000
SPE_IFS_AllowAdvancedHints true

AIS Module Variables and Values

Variable Value
SPE_AddSpawnedGroups true
SPE_OurSide GUER
SPE_AffectOurSide false
SPE_Active_Flee true
SPE_Active_Surrender true
SPE_PermanentShockProb 0.1
SPE_RFS_POWWalkTimer 60
SPE_NonCombatantKillsAllowed false
SPE_CleanUp_Distances [520,520,-1]
SPE_CrowdPsyche false
SPE_Active_Unstuck true
SPE_Unstuck_HiddenOnly false
SPE_DoHideBlockingFoliage true
SPE_DoHandleBlockingStuff true
SPE_Active_TweakAI true
SPE_Active_InfoSharing true
SPE_Active_TweakAI_Rearm true
SPE_DoDiamondInCombat true
SPE_DoCatchUp true
SPE_DoManTurrets true
SPE_DoReliableEmbarking false
SPE_ReliableEmbarking []
SPE_DoTweakDisembarkInCombat false
SPE_DoLeaveFootmobilesBehind true