R3vo/Sandbox1 – User

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= IFS Module Variables and Values =
{| class="wikitable sortable"
|-
! Variable !! Value
|-
| SPE_IFS_ArtyActive || true
|-
| SPE_IFS_Amount || 6
|-
| SPE_IFS_AmountMultiplier || [[1,1,1],[0.33,0.5,1]]
|-
| SPE_IFS_Acc || 2
|-
| SPE_IFS_CounterBatteryFireIsPriority || true
|-
| SPE_IFS_AllowMortarsAgainstTanks || false
|-
| SPE_IFS_CASActive || true
|-
| SPE_IFS_FOClass || ["spe_us_rangers_radioman","spe_us_rangers_sniper","spe_us_radioman","spe_us_sniper","spe_fr_sniper","spe_fr_radioman","spe_ger_radioman","spe_ger_scout_assist_squadlead","spe_ger_scout_ober_grenadier","spe_ger_scout_lieutenant","spe_ger_scout_mgunner2","spe_ger_scout_mgunner","spe_ger_scout_ober_rifleman","spe_ger_scout_rifleman","spe_ger_scout_squadlead","spe_ger_scout_sniper","spe_sturmtrooper_radioman","spe_sturmtrooper_sniper"]
|-
| SPE_IFS_AcceptedRadioBackpacks || ["b_spe_ger_radio","b_spe_us_radio","b_spe_us_radio_alt","b_spe_us_radio_packboard","b_spe_us_radio_packboard_light"]
|-
| SPE_IFS_AvailableCalls || [[-1,-1,-1],[-1,-1,-1],[-1,-1,-1],[-1,-1,-1]]
|-
| SPE_IFS_ArtyAvailability_Side || [EAST,WEST,GUER]
|-
| SPE_IFS_CASAvailability_Side || [EAST,WEST,GUER]
|-
| SPE_IFS_RequestedMortarAmount || 6
|-
| SPE_IFS_RequestedHeavyArtyAmount || 6
|-
| SPE_IFS_RequestedMortarSpread || 100
|-
| SPE_IFS_RequestedHeavyArtySpread || 150
|-
| SPE_IFS_RequestedMortarETA || 15
|-
| SPE_IFS_RequestedHeavyArtyETA || 30
|-
| SPE_IFS_DSAvailability_Side || [EAST,WEST,GUER]
|-
| SPE_IFS_DS_CheckFriendlyFire || false
|-
| SPE_IFS_IncomingNotificationRange || 300
|-
| SPE_IFS_IncomingMarkRange || 1000
|-
| SPE_IFS_AllowAdvancedHints || true
|-
|}


= AIS Module Variables and Values =
{| class="wikitable sortable"
|-
! Variable !! Value
|-
| SPE_AddSpawnedGroups || true
|-
| SPE_OurSide || GUER
|-
| SPE_AffectOurSide || false
|-
| SPE_Active_Flee || true
|-
| SPE_Active_Surrender || true
|-
| SPE_PermanentShockProb || 0.1
|-
| SPE_RFS_POWWalkTimer || 60
|-
| SPE_NonCombatantKillsAllowed || false
|-
| SPE_CleanUp_Distances || [520,520,-1]
|-
| SPE_CrowdPsyche || false
|-
| SPE_Active_Unstuck || true
|-
| SPE_Unstuck_HiddenOnly || false
|-
| SPE_DoHideBlockingFoliage || true
|-
| SPE_DoHandleBlockingStuff || true
|-
| SPE_Active_TweakAI || true
|-
| SPE_Active_InfoSharing || true
|-
| SPE_Active_TweakAI_Rearm || true
|-
| SPE_DoDiamondInCombat || true
|-
| SPE_DoCatchUp || true
|-
| SPE_DoManTurrets || true
|-
| SPE_DoReliableEmbarking || false
|-
| SPE_ReliableEmbarking || []
|-
| SPE_DoTweakDisembarkInCombat || false
|-
| SPE_DoLeaveFootmobilesBehind || true
|-
|}

Latest revision as of 18:41, 23 March 2024