UNN/Sandbox – User

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[[Category:Sandbox]]
[[Category:Sandbox]]
Ok, my first tentative steps at editing a Wiki page.
==About==
Along with the playing [[Operation Flashpoint]] developed by [[BIS]]. My main interest is anything to do with scripting [[OFP]]. Over the years I have tried to develop scripted systems for some of the excellent third party [[Addons]], developed by like-minded fans of [[OFP]].
While I'm always happy to assist, if I can, anyone working on [[OFP]] [[Missions]] and [[Addons]]. I tend to gravitate towards relatively complex systems that allow multiple [[Addons]] to work together in game.
My ultimate goal is to produce all the required addons that are not currently available in [[OFP]]\[[Arma]]. To build a large, persistent battle field. Allowing at least two players to wage war over Air,Land & Sea in Multi Player. These two opposing nations will have all the resources and facilities you would expect from technologically advanced countries. Well I did say I like complex systems.
I think it's a worthy goal to aim for, just don't expect it any time soon :-)
==Armed Assualt Addons & Future Projects==
===Personel Addons===
These are my own, pet projects for [[Armed Assault]]:
====AI Air Traffic Control Addons====
I've been experimenting with AI aircraft for a while, trying to get them to land and take off from a variety of different runways. I managed to get what I was after, some time back, but it still required a load of scripting to use them in a mission. So I put together this system, it does not live up to it's title of Air Traffic Control as yet.
But it does form the bare bones.
''Thanks to Armed Assaults new scripting commands, I should be able to fix some of the problems I encountered.''
[http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=080147912cc71f760f5af2d32d7b5002;act=ST;f=4;t=45571 AI Air Traffic Control Addons - Flashpoint1985 Forums]
====AI Forward Observer & Indirect fire Addons====
AI Forward Observer capable of calling in indirect fire over a predefined area. Observers have the same eyesight quality as Snipers, with the added advantage of using Binoculars more effectively than regular AI, in the role of static observation. This provides them with an enhanced detection ability of about 1000+ meters (depending on terrain and target type), while keeping within the confines of the game engine itself.
''Thanks to Armed Assaults new scripting commands, I should be able to fix some of the problems I encountered.''
[http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=fcdb975894a96535bbdf6befe19eaa01;act=ST;f=4;t=46192 AI Forward Observer & Indirect fire Addons - Flashpoint1985 Forums]
===RKSL Studios Partnership===
[[Image:flag_uk.gif]] [[RKSL Studios]]
==Operation Flashpoint Addons==
===Personel Addons===
These are my own, pet projects for [[Operation Flashpoint]]:
====AI Air Traffic Control Addons====
I've been experimenting with AI aircraft for a while, trying to get them to land and take off from a variety of different runways. I managed to get what I was after, some time back, but it still required a load of scripting to use them in a mission. So I put together this system, it does not live up to it's title of Air Traffic Control as yet.
But it does form the bare bones.
[http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=080147912cc71f760f5af2d32d7b5002;act=ST;f=4;t=45571 AI Air Traffic Control Addons - Flashpoint1985 Forums]
====AI Forward Observer & Indirect fire Addons====
AI Forward Observer capable of calling in indirect fire over a predefined area. Observers have the same eyesight quality as Snipers, with the added advantage of using Binoculars more effectively than regular AI, in the role of static observation. This provides them with an enhanced detection ability of about 1000+ meters (depending on terrain and target type), while keeping within the confines of the game engine itself.
[http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=fcdb975894a96535bbdf6befe19eaa01;act=ST;f=4;t=46192 AI Forward Observer & Indirect fire Addons - Flashpoint1985 Forums]
===RKSL Studios Partnership===
[[Image:flag_uk.gif]] [[RKSL Studios]]
===1982 Flashpoint in the Falklands===
[[Image:flag_argentina.gif]] [[Image:flag_uk.gif]] [http://www.flashpoint1982.co.uk 1982 Flashpoint in the Falklands]
===Cooperative & Third party Addons===
These are some of the Addons made by various people and MOD groups for [[OFP]]. That I am pleased, to be associated with:
====CSJ's Iroquois Huey Pack and MedEvac / Dustoff====
[ftp://www.ofpr.info/ofpd/unofaddons2/CSJmedEvac.zip Iroquois Huey Pack and MedEvac - Download]
====CSJ's MRF Tango Boats====
[ftp://ftp.gamepark.cz/ofpd/unofaddons2/CSJtango.zip MRF Tango Boats - Download]
====CSJ's Special Operations Craft - Riverine====
[http://www.ofpbase.com/pafiledb/pafiledb.php?action=file&id=951 Special Operations Craft : Riverine - Download]
====Project MCAR====
[http://psyproductions.proboards21.com/index.cgi Psy Productions]
[ftp://www.ofpr.info/ofpd/unofaddons2/MCAR_Beta3_180605.rar MCAR Beta3 - Download]
====Hawks Nimitz (Manned)====
[http://homepages.gotadsl.co.uk/~gssoft/HKW_Manned_Nimitz.zip Hawks Nimitz (Manned) - Download]
==Scripting Articles==
Some articles I plan on writing, so I can better understand how [[OFP]] & [[Arma]] work.
===Multiplayer Startup===
===User Actions - Interaction in Multi Player===
===Global Arrays - Interaction in Multi Player===

Latest revision as of 04:42, 3 December 2018