activatedAddons: Difference between revisions

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m (Text replacement - "<dl class="command_description"> <dd class="notedate">" to "<dl class="command_description"> <dt></dt> <dd class="notedate">")
m (Text replacement - "\|( *\[\[[a-zA-Z]+\]\]) * \|x1=" to "\|r1=$1 \|x1=")
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| '''activatedAddons'''
| '''activatedAddons'''


| [[Array]]
\|r1= [[Array]]


|x1= <code>_addons = '''activatedAddons''';</code>
\|x1= <code>_addons = '''activatedAddons''';</code>


|seealso= [[activateAddons]]
|seealso= [[activateAddons]]

Revision as of 11:26, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Mods and Addons

Syntax

Syntax:
Syntax needed
Return Value:
Array \

Examples

Example 1:
_addons = activatedAddons;

Additional Information

See also:
activateAddons

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on March 28, 2014 - 20:21
Tankbuster
This command can return a large array, often too large to be diag_log'd or hinted. At the time of writing, my game returned an array with 389 elements. The code below will ignore all the BI addons (they start with a3_) and writes the rest (ie, all your custom addons) to the RPT. {if (! (["a3_", _x] call BIS_fnc_inString)) then {diag_log _x;} } forEach activatedAddons;