add3DENLayer: Difference between revisions

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m (Text replacement - "\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "$1$2</code>")
m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*) ([^ ]*) ([^ ]*)<\/code>" to "<code>$1$2$3 $4 $5</code>")
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|r1= [[Number]] - Layer ID
|r1= [[Number]] - Layer ID


|x1= <code>_myLayer = -1 [[add3DENLayer]] "Enemy Base";
|x1= <code>_myLayer = -1 add3DENLayer "Enemy Base";
_myLayerFort = _myLayer [[add3DENLayer]] "Fortifications";
_myLayerFort = _myLayer [[add3DENLayer]] "Fortifications";
_myLayerPatrol = _myLayer add3DENLayer "Patrols";</code>
_myLayerPatrol = _myLayer add3DENLayer "Patrols";</code>

Revision as of 12:43, 12 May 2022

Hover & click on the images for description

Description

Description:
Adds an editing layer in Eden Editor.
Groups:
Eden Editor

Syntax

Syntax:
parentLayerID add3DENLayer name
Parameters:
parentLayerID : Number - ID of the parent layer. No layer will be created when the ID does not point to a layer. Use -1 to create the layer to root.
name: String - Layer display name
Return Value:
Number - Layer ID

Examples

Example 1:
_myLayer = -1 add3DENLayer "Enemy Base"; _myLayerFort = _myLayer add3DENLayer "Fortifications"; _myLayerPatrol = _myLayer add3DENLayer "Patrols";

Additional Information

See also:
remove3DENLayer set3DENLayer get3DENLayerEntities

Notes

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