addCamShake: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|game([0-9]) ?= (.+) \|version([0-9]) ?= (.+) " to "|game$1= $2 |version$3= $4 ")
m (Text replacement - " " to " ")
Line 25: Line 25:


|r1= [[Nothing]]
|r1= [[Nothing]]
 
 
|x1= <code>[[addCamShake]] [10, 1, 25];</code>
|x1= <code>[[addCamShake]] [10, 1, 25];</code>



Revision as of 20:57, 10 June 2021

Hover & click on the images for description

Description

Description:
Creates the camera shaking effect, like when you are near an explosion
Groups:
Camera Control

Syntax

Syntax:
addCamShake [power, duration, frequency]
Parameters:
power: Number - Strength of shake (camera movement), practical range is 0 to 20
duration: Number - Duration in seconds
frequency: Number - Frequency of shake, practical range is 0 to 100
Return Value:
Nothing

Examples

Example 1:
addCamShake [10, 1, 25];
Example 2:
enableCamShake true; addCamShake [5, 5, 25];

Additional Information

See also:
enableCamShakesetCamShakeDefParamssetCamShakeParamsresetCamShake

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note