addCuratorEditableObjects: Difference between revisions

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[[Category:Command Group: Curator|{{uc:{{PAGENAME}}}}]]
<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on July 23, 2020 - 10:29 (UTC)</dd>
<dt class="note">[[User:R3vo|R3vo]]</dt>
<dd class="note">
To continuously make all created objects editable for all Zeus use the following code:
<syntaxhighlight lang="cpp">
if (isServer) then
{
    [] spawn
    {
        while {true} do
        {
            {
                    _x addCuratorEditableObjects
                    [
                        entities [[],['Logic'],true],
                        true, //Include vehicle crew
                        true  //Exclude dead bodies
                    ];
            } count allCurators;
            sleep 60; //Change to whatever fits your needs
        };
    };
};</syntaxhighlight>
</dd>
</dl>
<!-- DISCONTINUE Notes -->

Revision as of 12:29, 23 July 2020

Hover & click on the images for description

Description

Description:
Register objects which can be edited by a curator.
Multiplayer:
Can be executed only on server
Groups:
Uncategorised

Syntax

Syntax:
curatorObj addCuratorEditableObjects [objects,addCrew]
Parameters:
[objects,addCrew]: Array
curatorObj: Object - Curator module.
objects: Array
addCrew: Boolean
Return Value:
Nothing

Examples

Example 1:
curatorModule addCuratorEditableObjects [[car],true ];

Additional Information

See also:
CuratorallCuratorsremoveCuratorEditableObjectscuratorEditableObjects

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on July 23, 2020 - 10:29 (UTC)
R3vo
To continuously make all created objects editable for all Zeus use the following code:
if (isServer) then
{
    [] spawn
    {
        while {true} do
        {
            {
                    _x addCuratorEditableObjects
                    [
                        entities [[],['Logic'],true],
                        true, //Include vehicle crew
                        true  //Exclude dead bodies
                    ];
            } count allCurators;
            sleep 60; //Change to whatever fits your needs
        };
    };
};