addMagazineTurret: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("serv...)
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
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Revision as of 01:12, 18 January 2021

Hover & click on the images for description

Description

Description:
Adds a magazine to the turret. Use turret path [-1] for driver's turret. Note: you may create invalid combinations by using this function, for example by adding 20 grenades. When doing so, application behaviour is undefined. Since Arma 3 v1.55.133817 it is possible to set custom ammo count in added magazine.
Groups:
Turrets

Syntax

Syntax:
vehicle addMagazineTurret [magazineName, turretPath, ammoCount]
Parameters:
vehicle: Object
[magazineName, turretPath]: Array
magazineName: String
turretPath: Array
ammoCount (Optional): Number (since Arma 3 v1.55.133817) - required ammo count
Return Value:
Nothing

Examples

Example 1:
_tank addMagazineTurret ["SmokeLauncherMag",[0,0]];
Example 2:
_tank addMagazineTurret ["20Rnd_120mmSABOT_M1A2",[0]];

Additional Information

See also:
addMagazineGlobaladdMagazineloadMagazineaddMagazinesaddMagazineCargoaddMagazineCargoGlobaladdMagazinePoolmagazinesTurretremoveMagazinesTurretremoveMagazineTurretweaponsTurretaddMagazineAmmoCargoaddWeaponTurretremoveWeaponTurretturretLocal

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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Notes

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