allEnv3DSoundSources: Difference between revisions

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Revision as of 17:59, 8 March 2022

Hover & click on the images for description

Description

Description:
Returns all environmental 3D sound sources (Objects) like trees and houses in camera vicinity.
Groups:
Sounds

Syntax

Syntax:
allEnv3DSoundSources
Return Value:
Array of Objects

Examples

Example 1:
_sources = allEnv3DSoundSources;

Additional Information

See also:
getAllEnv3DSoundControllers getAllEnvSoundControllers getEnv3DSoundController getEnvSoundController selectBestPlaces getSoundController getSoundControllerResult getEnvSoundController getAllSoundControllers getCustomSoundController setCustomSoundController getCustomSoundControllerCount Arma 3: Sound

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note