buldozer reloadOperMap: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("serv...)
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|M...)
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| [[buldozer_LoadNewRoads]]
| [[buldozer_LoadNewRoads]]


| |MPBEHAVIOUR=
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Revision as of 11:27, 18 January 2021


Hover & click on the images for description

Description

Description:
Reload oper map visible in costMap diag tool. Working only in buldozer.
Groups:
System

Syntax

Syntax:
buldozer_reloadOperMap
Return Value:
Nothing

Examples

Example 1:
buldozer_reloadOperMap;

Additional Information

See also:
buldozer_LoadNewRoads

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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