call: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(Not available in Arma)
m (fix deleted spawn refs)
Line 37: Line 37:
____________________________________________________________________________________________
____________________________________________________________________________________________


| [[call_code|call code]], [[spawn_args|spawn function]], [[spawn|spawn code]], [[compile]], [[preprocessFile]] |= See also
| [[call_code|call code]], [[spawn]], [[compile]], [[preprocessFile]] |= See also


}}
}}

Revision as of 10:30, 5 February 2009

Hover & click on the images for description

Description

Description:
Executes the function string. Argument(s) (if any) are passed as _this. (Arguments are passed in an array)
Groups:
Uncategorised

Syntax

Syntax:
Argument(s) call "function string"
Parameters:
Argument(s): Any Value - Optional. Argument that is passed to the function in the "_this" variable.
function string: String - A function body provided directly 'inline' or the String returned from the commands loadFile or preprocessFile.
Return Value:
Any Value - The last value given in the function is returned. See the topic Function for more information.

Examples

Example 1:
Operation Flashpoint syntax: _fAdd = loadFile "add.sqf" [1,2] call _fAdd Armed Assault syntax: _fAdd = compile loadFile "add.sqf" _result = [1,2] call _fAdd

Additional Information

See also:
call codespawncompilepreprocessFile

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

This command syntax only works in OFP. In Arma, the call command can only be passed code data type, not string data type. To change a string data type to a code data type, use the compile command. Example:
_function = loadfile "myfunc.sqf";
call compile _function;

See the call_code article for more details. --General Barron 09:12, 16 January 2009 (CET)

Bottom Section