createDialog: Difference between revisions

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Create user [[dialog]] from resource template '''name'''.<br>
Create user [[dialog]] from resource template '''name'''.<br>
If user [[dialog]] already exists, creates child [[dialog]] of topmost user [[dialog]].<br>
If user [[dialog]] already exists, creates child [[dialog]] of topmost user [[dialog]].<br>
Class '''name''' is searched for in [[description.ext]] of mission, [[description.ext]] of campaign and global [[resource.cpp]].<br>
Class '''name''' is searched for in [[description.ext]] of mission, [[description.ext]] of campaign and global [[Resource.cpp]].<br>
Returns success.
Returns success.



Revision as of 17:43, 21 April 2006


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createDialog name


Operand types:

name: String

Type of returned value:

Boolean

Compatibility:

Added in version 1.50

Description:

Create user dialog from resource template name.
If user dialog already exists, creates child dialog of topmost user dialog.
Class name is searched for in description.ext of mission, description.ext of campaign and global Resource.cpp.
Returns success.


Example: _ok = createDialog "RscDisplayGame"