createDialog: Difference between revisions

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m (Grammar fix. Pedantry.)
m (linked description.ext and resource.cpp + <code>ed example)
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| Create a dialog which is defined either in the mission's description.ext, in the campaign's description.ext or in the global resource.cpp. The given name has to be the class name used in one of these files. If another dialog is already opened, the desired dialog is created as a child dialog of the one already opened. |= Description
| Create a dialog which is defined either in the mission's [[description.ext]], in the campaign's description.ext or in the global [[Resource.cpp/bin|resource.cpp]]. The given name has to be the class name used in one of these files. If another dialog is already opened, the desired dialog is created as a child dialog of the one already opened. |= Description
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|x1= <pre>_ok = createDialog "RscDisplayGame"
|x1= <code>_ok = [[createDialog]] "RscDisplayGame";
?!(_ok) : hint "Dialog couldn't be opened!"</pre> |= Example 1
?!(_ok) : [[hint]] "Dialog couldn't be opened!";</code> |= Example 1
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Revision as of 02:55, 24 May 2014

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Description

Description:
Create a dialog which is defined either in the mission's description.ext, in the campaign's description.ext or in the global resource.cpp. The given name has to be the class name used in one of these files. If another dialog is already opened, the desired dialog is created as a child dialog of the one already opened.
Groups:
Uncategorised

Syntax

Syntax:
Boolean = createDialog dialogName
Parameters:
dialogName: String - class name used in the description.ext / resource.cpp
Return Value:
Boolean - true when the dialog was created successfully

Examples

Example 1:
_ok = createDialog "RscDisplayGame"; ?!(_ok) : hint "Dialog couldn't be opened!";

Additional Information

See also:
closeDialogdialog

Notes

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Notes

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